This game is the biggest cheating POS I have ever seen. Any time you start doing REALLY WELL, you suddenly can't win a game. Once this happens, you lose almost ever dice roll. You get the worst positioning to start off the game. Your automatic rolls take bad losses. It is so frustrating. What a way for the algorithms to cheat good players. Piece of crap game! I've wasted too many hours to become an expert to continuously be screwed over time and time again.
Kevin, I have to agree with Peter. What you said doesn't make any sense.
"Have your ever noticed how in your dice roll statistics that the
percentages are flat across the board??? This proves that the dice
rolling is flawed."
If anything, your observation is evidence for the exact opposite conclusion. If you played games with real dice and kept stats on your rolls, you should expect to see that each individual roll (1,2,3,4,5 or 6) would happen about as much as any other. As you play more games, you'd expect to see those percentages getting closer to each other. This is because rolling a 1 is no more or less probable than rolling any other number, that is, every individual roll is equally probable.
If after many games you noticed you rolled ones (or any other roll) a few percentage points more or less than any other roll, that would be evidence that the dice rolling scheme isn't true to real dice.
If you don't believe me get out some real dice, roll them about 600 times (or get 600 dice and roll them all together one time, ha!) and keep track of how many times you rolled each number. You'll see that you roll each number roughly the same number of times as any other number. If you then calculate what percentage of rolls come from each number, you'll see that the percentages are very close to one another, and these %s get closer to each other as the number of rolls grows large.
Jukka, I completely agree. I had the goal of getting to master and would just play a few games per day, often one or two at my lunch break (depending on how long the first one took and I averaged about 30 minutes). Anyways, after getting to Expert, I kind of just stopped playing because it wasn't fun working against the faulty statistics. And regardless of how the math works out (I haven't tested it yet, but it's on my to do list), we've all played the "real" board game and there's obviously something to the complaints when we tell SMG that the board game was more fun. The dice rolls needs a serious fix.
I used to like to this game, but deleted all Apps just because these random probabilities made me more angry than happy about gaming. I used to quit every time probabilities were completely arbitrary, then I stopped playing the game. The one start review on Apple store from me. A small revenge for taking my euros.
I completely agree, the rng in this game is really bad. They need to make it less rng, and more about the number of troops you have. I've had a situation where I 15 and my opponent had 16 and He took my territory without taking a single hitpoint! This game having rankings is just kind of a joke at this point, there is way to much rng.
Did the recent soft-update change the dice back to its old method? I noticed some lag on big blitz battles. It used to do that years ago.
Untrue probabilities really piss off in this game.
You have true probabilities or your are tinkering probabilities.
So how you decide whom to favor? Game looks very biased.
Eh... If your rank actually falls back down to novice you should be playing novices and beginners. The point of ranks is to find others of similar skill. Otherwise, it's a huge waste of time and no fun. And why would a grandmaster want to play games where coming in 2nd place will knock away a lot of points and winning give next to nothing?
Hi SectaOne,
pelase understand that some of the questions, properly and detailed answered, would help potential cheaters and hackers and therefore are under wraps.
"First does SMG use the algorithm Ryan described on reddit to generate the battle outcomes?"
This is one of them, but Ryan is not entirely wrong. No detawils here, however, we are glad that FINALLY someone confirmed we don't favor anyone and that the rules are the same for all, AI and Human, Novice and Expert, Freebie and Premium user.
"Third what specifically are you referring to when you say you are within 0.X percent?"
When we tested our algo against
http://riskodds.com/index.php
and a test system written here,
our outcomes in 10.000, 100.000 and more battles were always less then 1% off the value there (fluctuating in both directions), referring to WHO WINS.
Troop losses were within 5% +/- of those there.
One problem we found with using ANY RNG system, no matter which (tried several industry standard ones) is that users experience unlikely cases more often than they would expect in real life. It's partially Voodoo.
Best,
Ivan
Steve Clements
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