HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below
pfft. I've played 2500+ games and the only time I've ever seen a problem with 3 against 1 dice is after updates when they clearly have a bug that causes defense to lose 1 and attacker to lose 1 on Blitz. Otherwise, I don't see abnormalities to where 3 on 1 loses more than 50% of the time.
It does seem to me that they aren't true dice rolls though. it doesn't mean it's not the same odds but if they were true rolls, the game would freeze on large blitz rolls like it used to 3-4 years ago. It's pretty obvious they use a matrix to determine the result. That's not going to change the overall outcome over 150 games. It actually is more likely to make things more "normal" because their matrix likely checks to be sure nothing super disasterous can every happen. Like with a 50 on 2 you would literally never lose because it's in the code. An actual 50 on 2 with dice rolled out you';ll never lose either, but it is possible to happen. But I think with their code it isn't. It still shouldn't be noticeable though. Most people who come here are just whining because they don't like what happens to them. I would prefer it if we had true dice rolls just because I'm a stickler for the rules but ultimately, it all comes out about the same. My main issue has been with damn cheaters so I don't play much anymore.
I have played Risk for 40 years now and love the game. I used to love playing the online version as the autodice roll solves the time issue known to all that have ever played the board game. However it introduced the issue that the results I have recieved in the 150 plus games I've played are not anywhere near realistic. I have raised this with support and went back and forth with a staff that don't really seem to grasp dice probability. I have come to the point where I had to just delete the game and quit because the concept of strategy is ruined by the randomness of results in the dice. I'm not talking about one bad roll or two or one or five lost games I'm talking about 150 of them. I became so frustrated with the upsidedown odds that I kept track of my results in a spreadsheet and shared them with support. In all the games I have played I would say I win a 3 Dice on 1 attack under 50% of the time; it is the same with a 3 Dice on 2 attack. I can play brilliantly the whole game go to take out my opponent and lose a 30 on 10 attack and I'm out of the game. If this happened once I could live with it; hell if it happened 5 times I would be fine. But crazy results happen every game multiple times a game. For those that say it the same for everyone I simply don't agree. If that was true I would expect to win on defense but that doesn't happen on average either. I could go into the stats but it is a waste of time. When an attack or defense is just a random outcome it reduces a game that is based on strategy to one of luck. How about instead of placing our men, plotting out who to attack and when, when to turn in etc. etc. we just all roll a die at the beginning of the game and whoever gets the highest wins the game. In all honesty that is what this online SMG versions boils down to. I pulled my hair out going back and forth with support until I read posts on this forum and realized it wasn't just me. I give up SMG wins.
Michael Scott, what do you mean by "fixing"?
I just deleted Risk app after reading Michaels comment. Anyway, I played occasionally but left the game immediately if my game was destroyed by strange dice probabilities. This of course is very annoying for the remaining gamers behavior since the AI based player is so annoyingly dumb.
It escapes me that the game developers have ignored this issue while introducing constantly news stupid features. Since they are incompetent to develop a startup, I hope they will go bust and someone more competent gets to re-write the game. I'd be happy to play if the game follows some rules of probabilities. Exactly as Michale noted above.
This game is the biggest cheating POS I have ever seen. Any time you start doing REALLY WELL, you suddenly can't win a game. Once this happens, you lose almost ever dice roll. You get the worst positioning to start off the game. Your automatic rolls take bad losses. It is so frustrating. What a way for the algorithms to cheat good players. Piece of crap game! I've wasted too many hours to become an expert to continuously be screwed over time and time again.
Kevin, I have to agree with Peter. What you said doesn't make any sense.
"Have your ever noticed how in your dice roll statistics that the percentages are flat across the board??? This proves that the dice rolling is flawed."
If anything, your observation is evidence for the exact opposite conclusion. If you played games with real dice and kept stats on your rolls, you should expect to see that each individual roll (1,2,3,4,5 or 6) would happen about as much as any other. As you play more games, you'd expect to see those percentages getting closer to each other. This is because rolling a 1 is no more or less probable than rolling any other number, that is, every individual roll is equally probable.
If after many games you noticed you rolled ones (or any other roll) a few percentage points more or less than any other roll, that would be evidence that the dice rolling scheme isn't true to real dice.
If you don't believe me get out some real dice, roll them about 600 times (or get 600 dice and roll them all together one time, ha!) and keep track of how many times you rolled each number. You'll see that you roll each number roughly the same number of times as any other number. If you then calculate what percentage of rolls come from each number, you'll see that the percentages are very close to one another, and these %s get closer to each other as the number of rolls grows large.
Jukka, I completely agree. I had the goal of getting to master and would just play a few games per day, often one or two at my lunch break (depending on how long the first one took and I averaged about 30 minutes). Anyways, after getting to Expert, I kind of just stopped playing because it wasn't fun working against the faulty statistics. And regardless of how the math works out (I haven't tested it yet, but it's on my to do list), we've all played the "real" board game and there's obviously something to the complaints when we tell SMG that the board game was more fun. The dice rolls needs a serious fix.
I used to like to this game, but deleted all Apps just because these random probabilities made me more angry than happy about gaming. I used to quit every time probabilities were completely arbitrary, then I stopped playing the game. The one start review on Apple store from me. A small revenge for taking my euros.
I completely agree, the rng in this game is really bad. They need to make it less rng, and more about the number of troops you have. I've had a situation where I 15 and my opponent had 16 and He took my territory without taking a single hitpoint! This game having rankings is just kind of a joke at this point, there is way to much rng.
Did the recent soft-update change the dice back to its old method? I noticed some lag on big blitz battles. It used to do that years ago.
Untrue probabilities really piss off in this game.
You have true probabilities or your are tinkering probabilities.
So how you decide whom to favor? Game looks very biased.