Maybe don't let players return to the game after being away for many, many turns?
J
Jeremy Brent
started a topic
about 4 years ago
Sometimes a player will leave the game for whatever reason for a LONG time, and so you get used to the idea that you're only dealing with an AI robot when it comes to that player, and that changes the way you play - you may not attack that player so vigorously because you can generally be less concerned by an AI player's capabilities.
Then suddenly - sometimes a long, long time later - the person will return to the game and may find that, no thanks to their own efforts, they're in a hugely advantageous position, and you're not prepared to suddenly be dealing with a human player again.
It's really not fair when that happens - even when I've (inadvertently) benefited from it once or twice, I knew it was an unearned and sneaky sort of victory. So maybe there should be a time limit on how long someone can be gone from the game and still come back - like 6 turns, or maybe 12, or something. There's really no reason not to.
I totally agree with this. I have noticed players who will repeatedly use this tactic when they are losing. If you are gone for more than 2 turns then you should not be allowed to return. This needs to be changed immediately
C
CJF
said
almost 4 years ago
100% agree. This is, IMO, the biggest issue with this game. I’d say half my losses and 90% of my frustrations are due to it. Sometimes I wonder if players purposefully act like AI so you ignore them as it’s not always clear when a player has dropped out. I’d also say 2 turns max. Once you’re out, you’re out
R
Ron wilson
said
2 months ago
Forced to surrender or frozen out of any action to take. Maybe I'll figure it out. I'm touching a "spot" evidently that causes this. I feel so helpless and it's my fault,but, I don't know why.
Jeremy Brent
Sometimes a player will leave the game for whatever reason for a LONG time, and so you get used to the idea that you're only dealing with an AI robot when it comes to that player, and that changes the way you play - you may not attack that player so vigorously because you can generally be less concerned by an AI player's capabilities.
Then suddenly - sometimes a long, long time later - the person will return to the game and may find that, no thanks to their own efforts, they're in a hugely advantageous position, and you're not prepared to suddenly be dealing with a human player again.
It's really not fair when that happens - even when I've (inadvertently) benefited from it once or twice, I knew it was an unearned and sneaky sort of victory. So maybe there should be a time limit on how long someone can be gone from the game and still come back - like 6 turns, or maybe 12, or something. There's really no reason not to.
2 people like this idea