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Reporting Options

This post is the offical place to discuss options for reporting players in game.

Idea: In game functionality to report players.


Express your ideas, but please keep all player reports to the support tickets.


23 people like this idea

ES wird wirklich Zeit das man diesen Armleuchtern das Handwerk legt, das ist doch Ätzend

 I suggested it in another thread but how about giving players an in-game message to let other players KNOW WE KNOW THEY'RE CHEATING?


I'm so sick of filling out reports on cheaters since cheating is so rampant in SMG RISK.


Fix the damn game!

It seems there are many different ideas in one thread. I have therefore created two topics for two different suggestions :


http://smgstudio.freshdesk.com/support/discussions/topics/11000031031


Reporting unreliable allies


I have crossed several players who offer you an alliance. Once the alliance has been accepted, they come and smash you 'in the belly' (in the your strongest position) in order to destroy when the alliance is still on. You would expect to be able to rely on your ally. In my humble opinion, this kind of behaviour kills the fun of the game, would it be possible to implement a button to report 'unreliable allies' please?


and


http://smgstudio.freshdesk.com/support/discussions/topics/11000031032


[feature request] bot to detect when a player attacks an ally


The feature request is related to http://smgstudio.freshdesk.com/support/discussions/topics/11000031031 .


I think the developer/publisher could monitor fair play rules and have a 'bot'/'robot' to monitor (track) when players attack their allies.


1. Saying 'sorry I need to attack your territory' does not mean you are allowed to steal a continent from your ally because he trust you.

2. Saying 'sorry I need to attack your territory' does not mean you can attack several territories from your allies without permissions.

 

One idea is the ally who has been attacked could be asked to confirm whether the attack was reasonable (and compliant to fair play) or whether it was abusive/aggressive/cheating.


Saying more on those ideas. 


Stopping an alliance is part of the game but you should stop the alliance (using the alliance feature feature in the game) in order to act that the alliance is over before actually turning your ally into your prey/enemy.


Players would be required to end the alliance before attacking allies. This would help detect abusive behaviour. The bot would go 'hey they are still allies and this player is smashing the other player'.

Let's consider player A and player B become allies.

When player B wants to break the alliance, he presses the 'break alliance' button before any attack.

It is only fair to stop the alliance before any attack/betrayal.

This would also make the difference between 'fair play' (or normal course of a game) and cheating/abusive action.

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