Please fix this it makes the game very unenjoyable. For every one person that complains on this board there's probably a few hundred that feel the same way but don't bother posting.
I play with a friend that complained about this. I disagreed with him. After doing several begining to end game stat tracks, he agrees now. There really isn't that big a discrepancy if any on dice rolls. We have a tendancy to remember the bad more than the good. If anyone really feels this is wrong, I challenge you to screen record your games, and show me a couple where you just feel it makes no sense.
Steve Clements, I think it's fair as long as it's the same for all. I like the fact of unpredictable rolls. I honestly think if the game with a true dice roll system, will make it too easy. You could predict which territory you will win just because you have more guys then they do. The current way makes it very unpredictable, and I kinda like it this way.
Just because you have 6 troops to their 2, doesn't mean you should win 100% of the time. Every see the movie "300"
I would like everyone to post their rank and number of troops won and number of troops lost. I am a master/grandmaster 85000 won 102000 lost, smg says that is normal.
Eh... If your rank actually falls back down to novice you should be playing novices and beginners. The point of ranks is to find others of similar skill. Otherwise, it's a huge waste of time and no fun. And why would a grandmaster want to play games where coming in 2nd place will knock away a lot of points and winning give next to nothing?
Untrue probabilities really piss off in this game.
You have true probabilities or your are tinkering probabilities.
So how you decide whom to favor? Game looks very biased.
Do you think that the dice are skewed specifically against you? Is this an argument that the defender has an unusual advantage (assuming that you are the attacker)? Winning in a 61 v 37 is far from a guarantee. It is "more likely" to be a win and the attacker has slight odds against the defender but the dice can easily go one way or the other. If you play on the actual board rolling dice, write down the stats every time; you may be surprised with how much the dice seem to work against you when you look at the total results of every battle.
If you were looking at strictly attacking, you should have more won than lost. But you also have to consider others killing your single territories as being heavily biased towards you losing a lot more over wins. So I think a lot of this comes down to how many games you've won vs how many have been lost. Most of my accounts are just shy of the same number of wins as losses so it would make sense that I'm pretty close for won/lost. If I had won more than lost then I would think the won troops would be higher.
I have several accounts with most having more losses than wins (but relatively close to each other) and they have just slightly less won than lost. One of my accounts, which I opened strictly to practice 4 player games and reached grandmaster relatively quick (apparently I'm good at 4 player games) with 42 wins and only 14 losses, This account has a lot more won than lost.
Did the recent soft-update change the dice back to its old method? I noticed some lag on big blitz battles. It used to do that years ago.
Steve Clements
HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below
91 people like this idea