How about instead of giving out free premium accounts you guys use a solid algorithm?
And remove "true dice rolls" as "Implemented"....
As a statistician, I can tell you that we humans are very poor at determining when a process is random and when it is not. Here's an example that my stats professor gave me when I couldn't understand how a roulette wheel could bring up a bunch of "red" in a row. Consider 2 scenarios.
Take a deck of cards, remove all but the face cards. We're left with 12 cards, 4 K, 4Q, 4J. I want to draw a K because it is a high card and will let me win. The probability of drawing a K is 4/12 or 33%. So shuffle the deck, I draw one and it is a K. Yea. Now what is the probability I can draw another one. Less than 33% right? Sure it is 3/11 or 27 percent. Want to draw a third K, probability is 2/10 or 20%. Here's the point, drawing one K changes the probability of drawing a second one. It's called conditional probability because the likelihood of drawing a K depends on what happened before. Drawing without replacement.
Scenario 2. Same deal, only after I draw a card, put it back into the deck and reshuffle. So I draw a K again, likelihood 33%. I put the K back into the deck and draw again, what is the likelihood of drawing a K? It's the same. Probability here is not conditional based on what happened before. Drawing with replacement. Dice are like this. They have no memory.
But we Risk players do hate it when we get a run of the same result that goes against us. Of course we do. I just built an Excel spreadsheet that randomly pulls H or T like a coin. I ran it 50 times. Run 25 was a T, Run 26 was a H followed by 7 more heads in a row. If I'm at a roulette wheel and see Red turn up 7 times in a row, my gut tells me the next will be Black. It's just no so.
As Frog said, show me your data.
I don't really care how the dice roll, as long as they roll the same for all players = fair
No dude, of the millions playing, hardly anyone will come here to complain - they will just get sick of the app and uninstall lol... I dread to think of how much money SMG has lost over this issue!
People are interested in Risk because they've played the board game - so they know how real dice behave... and understand that the the attacker has a slight advantage over the defender when its 3v2 dice etc...
Unfortunately I have yet to see that advantage displayed in most of the games I've played - what I do see however, are a constant stream of virtually impossible rolls... which lose vastly more troops then were defeated!
Sure there will always be some little kids who will rage-quit if they get one bad roll lol - but it's kinda silly to think grown adults, who've been playing the game for years... are just complaining for no reason lol!
This game has the potential to make millions for SMG - but they are sabotaging it's success by not fixing three major issues, namely:
1) Maintaining 100% Reliable Connection
2) Integrating Anti-Cheating Measures
3) Developing Truly Random Dice
Jukka, I completely agree. I had the goal of getting to master and would just play a few games per day, often one or two at my lunch break (depending on how long the first one took and I averaged about 30 minutes). Anyways, after getting to Expert, I kind of just stopped playing because it wasn't fun working against the faulty statistics. And regardless of how the math works out (I haven't tested it yet, but it's on my to do list), we've all played the "real" board game and there's obviously something to the complaints when we tell SMG that the board game was more fun. The dice rolls needs a serious fix.
I just deleted Risk app after reading Michaels comment. Anyway, I played occasionally but left the game immediately if my game was destroyed by strange dice probabilities. This of course is very annoying for the remaining gamers behavior since the AI based player is so annoyingly dumb.
It escapes me that the game developers have ignored this issue while introducing constantly news stupid features. Since they are incompetent to develop a startup, I hope they will go bust and someone more competent gets to re-write the game. I'd be happy to play if the game follows some rules of probabilities. Exactly as Michale noted above.
Steve Clements
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