Start a new topic
Implemented

New Dice Algorithm / True dice rolls

Game does not use true dice roll probabilities. Many, many times I've had 97-99% chance to win and dont.


HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below


91 people like this idea

I started playing this version about a month ago and have racked up over 200 games. I have played Risk for over 40 years. Starting of course with the board game, then vs computer and then online. It is very frustrating when you roll 10 against 3 or 20 against 8 and lose. However I remember quite well in the old days when rolling live dice and being pissed at similar outcomes. I don't have a PhD in Math or Statistics like the other commenters on this thread. Yet it seems to me that the game seems pretty random most of the time. I have played all my games on my Samsung tablet using my Sprint network connection because I prefer the 10.5 screen. For some strange reason the tablet connection is horrible inside my apt, while it is excellent for my Samsung smartphone. During several games I have had connection issues while playing and attacking. Several times I have been sweeping through countries with a large army and lost connection. When the app reconnected it resets me back to before the 1st attack. Every single time I have re-attacked the dice roll outcomes have been different. More than a few times I have had to re-attack 3 times on the same turn. Which is why I never play 60 seconds. Sometimes I lose more armies the 2nd or 3rd time and sometimes I lose less armies. Of course I love it when I lose fewer and curse my tablet when I lose more...lol. IMHO my experiences demonstrate that the algorithms, while probably could be better, are random and equally fair to all. When I played sports the only thing we asked of the officials was to call it both ways to be fair. Be it travelling, strike zone, pass interference or holding. I think this game does that.
I came to this forum to find out if the AI on expert mode takes advantage of 'rigged' dice rolls to make the game harder. That to me would simply make the game unfair, not harder. Reading through this discussion I agree that the supposedly 'random' dice rolls can too frequently generate results that go against all odds. You can accept unlucky rolls in accordance with the odds, but after playing this game countless times for many weeks I can reliably predict when a dice roll that is hugely in my favour will go against me. My games today were essentially the last straw, throwing successive dice combos with 99% chance of winning but don't just makes it unplayable.

I'm here to finish this discussion once and for all. A random number generator being used is as good as actual dice fucking morons. If you both have lots of supplementary troops, then the casualty odds for an individual skirmish between armies is favorable to the attacker by a specific margin. The specific margin, idiots that never went to anything better than a community college, is a "profit" of 2 armies for the attacker every 13 3 vs 2 rolls. So shut up idiots, because a RNG is as good as actual die.

I really like this game but its very frustrating when your opponent has 15 armies and you have 8 and they attack you and they dont lose 1 single army! Thats total BS. If it only happened once in a great while but I see it happen all the time and it starts feeling like there is not true randomness to the dice. Its frustrating enough to the point Im about ready to delete this game
I find that the rolls seems skewed in some manner.. I just tried a test where I had several countries (auto placed) with only two or three armies in each and I rolled only using one die vs one die and lost every roll except the last. It seems to me that when faced with small armies the likelihood of winning is way less especially compared to if I have say 15 armies vs countries with one. I’ll never lose the battle (particularly on blitz mode) and can virtually walk across the continent not losing armies. Something is wrong with this picture.

 Yeah every time I play a game in the app version I experience something wonky and come here to find out if it's just my imagination or if it's really happening.


I just played a game where I was wiped out in 3 turns.  I went head to head with a guy to start off.....we both had almost exactly the same number of troops to start off with.  In three attacks he wiped out all but 2 of my guys and he lost 5 troops total.


I get that rolling a die is random but three straight turns he wiped me out while losing 5 troops total? 


I'm just wondering is the roll system in the game something that can be hacked?  I mean if a player wanted to could they rig it in their favor? 


There's so many things about this game that are infuriating.  I'm pretty decent at risk, I understand the strategy of the game and have played the board game for years.  I win fairly often in real games but the online version seems to either be just dumb random luck or rigged.


Between players using more than one account and the (seemingly) busted rolling system it really takes the skill out of the game.




1 person likes this

Yeah stop cheating your customers! That one customer attacking with 30 got screwed from the customer who was the defender with only 4!


100+k people playing this game of course there will be a few who experience crazy odds and come here to complain. Also, i think in the board game you tend to complain less when rolls go insanely bad because it's roll by roll. When you can resolve a blitz instantly and see the result it can be very upsetting to go right from attack to end in a microsecond.

Your algorithms are complete garbage. Repeatedly, there have been instances where I should have statistically won a bout, but the guy with 4 managed to obliterate an army of 30. I don’t know if you and your company choose to cheat your customers, but rest assured that everyone will know what kind of crap workmanship you have with your “game”.
Some people hit the nail on the head. SMG ignores the Blitz Transition Matrix problem, lumping it into the RNG whining. They havent given me, a PhD in engineering, any real reason why they assign values to the Transition Matrix the way the do. Plus its not good business to ignore customer complaints I dont think they are stupid. I do think they dont understand Markov processes versus reality in Risk. For shame. The company hat had Risk before them seems more responsive and technically superior. These guys are hacks when it comes to stochastic processes. Dr. A
Army of 50 Vs 3. Blitz roll and lose. 2nd army of 50 in neighbouring country to same 3, blitz and lose. That is a messed up rolling system. Same for all? That doesn't make it ok. It's messed up.

pfft. I've played 2500+ games and the only time I've ever seen a problem with 3 against 1 dice is after updates when they clearly have a bug that causes defense to lose 1 and attacker to lose 1 on Blitz. Otherwise, I don't see abnormalities to where 3 on 1 loses more than 50% of the time.


It does seem to me that they aren't true dice rolls though. it doesn't mean it's not the same odds but if they were true rolls, the game would freeze on large blitz rolls like it used to 3-4 years ago. It's pretty obvious they use a matrix to determine the result. That's not going to change the overall outcome over 150 games. It actually is more likely to make things more "normal" because their matrix likely checks to be sure nothing super disasterous can every happen. Like with a 50 on 2 you would literally never lose because it's in the code. An actual 50 on 2 with dice rolled out you';ll never lose either, but it is possible to happen. But I think with their code it isn't. It still shouldn't be noticeable though. Most people who come here are just whining because they don't like what happens to them. I would prefer it if we had true dice rolls just because I'm a stickler for the rules but ultimately, it all comes out about the same. My main issue has been with damn cheaters so I don't play much anymore.

I have played Risk for 40 years now and love the game.  I used to love playing the online version as the autodice roll solves the time issue known to all that have ever played the board game.  However it introduced the issue that the results I have recieved in the 150 plus games I've played are not anywhere near realistic.  I have raised this with support and went back and forth with a staff that don't really seem to grasp dice probability.  I have come to the point where I had to just delete the game and quit because the concept of strategy is ruined by the randomness of results in the dice.  I'm not talking about one bad roll or two or one or five lost games I'm talking about 150 of them.  I became so frustrated with the upsidedown odds that I kept track of my results in a spreadsheet and shared them with support.  In all the games I have played I would say I win a 3 Dice on 1 attack under 50% of the time; it is the same with a 3 Dice on 2 attack.  I can play brilliantly the whole game go to take out my opponent and lose a 30 on 10 attack and I'm out of the game.  If this happened once I could live with it; hell if it happened 5 times I would be fine.  But crazy results happen every game multiple times a game.  For those that say it the same for everyone I simply don't agree.  If that was true I would expect to win on defense but that doesn't happen on average either.  I could go into the stats but it is a waste of time.  When an attack or defense is just a random outcome it reduces a game that is based on strategy to one of luck.  How about instead of placing our men, plotting out who to attack and when, when to turn in etc. etc. we just all roll a die at the beginning of the game and whoever gets the highest wins the game.  In all honesty that is what this online SMG versions boils down to.  I pulled my hair out going back and forth with support until I read posts on this forum and realized it wasn't just me.  I give up SMG wins.


1 person likes this

Michael Scott, what do you mean by "fixing"?

The game developers need to overhaul the Blitz Markov transition matrix element values. The algorithm that decides armies lost/survive based on attacker/defender is not realistic. The RNG might be ok, as this has never been RNG issue. Its an algorithm issue Im aslo a professional stochastic modeler. Ive run thousands of Monte Carlo calculations over the past 40 yrs.

I just deleted Risk app after reading Michaels comment. Anyway, I played occasionally but left the game immediately if my game was destroyed by strange dice probabilities. This of course is very annoying for the remaining gamers behavior since the AI based player is so annoyingly dumb. 


It escapes me that the game developers have ignored this issue while introducing constantly news stupid features. Since they are incompetent to develop a startup, I hope they will go bust and someone more competent gets to re-write the game. I'd be happy to play if the game follows some rules of probabilities. Exactly as Michale noted above.


2 people like this
Login or Signup to post a comment