I'm here to finish this discussion once and for all. A random number generator being used is as good as actual dice fucking morons. If you both have lots of supplementary troops, then the casualty odds for an individual skirmish between armies is favorable to the attacker by a specific margin. The specific margin, idiots that never went to anything better than a community college, is a "profit" of 2 armies for the attacker every 13 3 vs 2 rolls. So shut up idiots, because a RNG is as good as actual die.
Yeah every time I play a game in the app version I experience something wonky and come here to find out if it's just my imagination or if it's really happening.
I just played a game where I was wiped out in 3 turns. I went head to head with a guy to start off.....we both had almost exactly the same number of troops to start off with. In three attacks he wiped out all but 2 of my guys and he lost 5 troops total.
I get that rolling a die is random but three straight turns he wiped me out while losing 5 troops total?
I'm just wondering is the roll system in the game something that can be hacked? I mean if a player wanted to could they rig it in their favor?
There's so many things about this game that are infuriating. I'm pretty decent at risk, I understand the strategy of the game and have played the board game for years. I win fairly often in real games but the online version seems to either be just dumb random luck or rigged.
Between players using more than one account and the (seemingly) busted rolling system it really takes the skill out of the game.
Yeah stop cheating your customers! That one customer attacking with 30 got screwed from the customer who was the defender with only 4!
100+k people playing this game of course there will be a few who experience crazy odds and come here to complain. Also, i think in the board game you tend to complain less when rolls go insanely bad because it's roll by roll. When you can resolve a blitz instantly and see the result it can be very upsetting to go right from attack to end in a microsecond.
pfft. I've played 2500+ games and the only time I've ever seen a problem with 3 against 1 dice is after updates when they clearly have a bug that causes defense to lose 1 and attacker to lose 1 on Blitz. Otherwise, I don't see abnormalities to where 3 on 1 loses more than 50% of the time.
It does seem to me that they aren't true dice rolls though. it doesn't mean it's not the same odds but if they were true rolls, the game would freeze on large blitz rolls like it used to 3-4 years ago. It's pretty obvious they use a matrix to determine the result. That's not going to change the overall outcome over 150 games. It actually is more likely to make things more "normal" because their matrix likely checks to be sure nothing super disasterous can every happen. Like with a 50 on 2 you would literally never lose because it's in the code. An actual 50 on 2 with dice rolled out you';ll never lose either, but it is possible to happen. But I think with their code it isn't. It still shouldn't be noticeable though. Most people who come here are just whining because they don't like what happens to them. I would prefer it if we had true dice rolls just because I'm a stickler for the rules but ultimately, it all comes out about the same. My main issue has been with damn cheaters so I don't play much anymore.
I have played Risk for 40 years now and love the game. I used to love playing the online version as the autodice roll solves the time issue known to all that have ever played the board game. However it introduced the issue that the results I have recieved in the 150 plus games I've played are not anywhere near realistic. I have raised this with support and went back and forth with a staff that don't really seem to grasp dice probability. I have come to the point where I had to just delete the game and quit because the concept of strategy is ruined by the randomness of results in the dice. I'm not talking about one bad roll or two or one or five lost games I'm talking about 150 of them. I became so frustrated with the upsidedown odds that I kept track of my results in a spreadsheet and shared them with support. In all the games I have played I would say I win a 3 Dice on 1 attack under 50% of the time; it is the same with a 3 Dice on 2 attack. I can play brilliantly the whole game go to take out my opponent and lose a 30 on 10 attack and I'm out of the game. If this happened once I could live with it; hell if it happened 5 times I would be fine. But crazy results happen every game multiple times a game. For those that say it the same for everyone I simply don't agree. If that was true I would expect to win on defense but that doesn't happen on average either. I could go into the stats but it is a waste of time. When an attack or defense is just a random outcome it reduces a game that is based on strategy to one of luck. How about instead of placing our men, plotting out who to attack and when, when to turn in etc. etc. we just all roll a die at the beginning of the game and whoever gets the highest wins the game. In all honesty that is what this online SMG versions boils down to. I pulled my hair out going back and forth with support until I read posts on this forum and realized it wasn't just me. I give up SMG wins.
Michael Scott, what do you mean by "fixing"?
I just deleted Risk app after reading Michaels comment. Anyway, I played occasionally but left the game immediately if my game was destroyed by strange dice probabilities. This of course is very annoying for the remaining gamers behavior since the AI based player is so annoyingly dumb.
It escapes me that the game developers have ignored this issue while introducing constantly news stupid features. Since they are incompetent to develop a startup, I hope they will go bust and someone more competent gets to re-write the game. I'd be happy to play if the game follows some rules of probabilities. Exactly as Michale noted above.
Steve Clements
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