Dude, I only play 5/8 minute games - solves the time limit problem!
When did SMG take over, and from who? Aren't they the original developers of the game?
I prefer 5 min games, although 3 mins is usually enough to kill 5 players in one turn. The problem is less people seem to want to join 5 min games.
So I just wanted to show everyone that this game is clearly altering rolls in favor of GrandMasters. Here are the screenshots to prove it. 666 games and only 15% rolls on 1's!!!!! Obvious flaw in the SMG dice algorithm. I've had this account since before SMG changed the code and it was all 16% until they changed it. Now I'm rolling a lot more 6's, 5's and apparently 2's. Fix your code SMG! Grandmasters don't deserve an advantage over everyone else lol
Having a background in Math (and having OCD lol) means I've meticulously recorded many games - and my conclusion is... the dice algo is complete bullshit!
Attacking should give a slight but clear advantage - but in SMG's opinion it should be the exact opposite lol
However, you can live with these crappy dice - because EVERYBODY has crappy dice haha... so ultimately it's still a level playing field
The bee in my bonnet - is the fact SMG aren't smart enough to realise how damaging this is to the popularity of the game... and how much money it's costing them
Almost every game I play, has someone "rage-quit" when they get a crazy roll (like losing 15 troops and killing only one!) - sure, this is bound to happen on the rare occasion.. but according to SMG, it should happen in every game, every other turn lol
Newbies won't continue playing the game - and they certainly won't pay for it, when this keeps happening!
The secret to any business is to give your customers what they want - which means dice rolls which they are happy with!
Mark,
I won't go through the math to find the exact calculation but to illustrate the point, with 1's being less common, let's look at it as if 1's were never rolled. The defender wins on the tie. And normally this is a guaranteed win 1/6 or 16.6% of the time (roll a 6, you can't be beaten) If there is no 1's then the chances of an automatic defender win is 1/5 or 20%. Obviously 1's are still almost as common as the others so even slightly less barely matters but it would signal a flaw in the game since they made the new algorithm. And it also could be true that their roll recording is wrong. I honestly never really trusted that thing. And does it record both attacker and defender rolls? I'd love to dig into the code and see it but I'm a busy man so checking that isn't exctly a top priority. It's bad enough I play 2-3 games a day. More concern to me is if they make it easier for grandmasters to find each other and to crack down on the cheating. The dice are risky but that's the name of the game haha.
Also, I clarify, the dice issue I saw was after the last update and they fixed it after a day or less. I complained immediately and I think they knew about it pretty fast.
Steve Clements
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