The dice is a primary issue - to the extent that it could make or break SMG...
As this is officially sponsored by Hasbro - they must have a substantial financial stake in the game
Either SMG paid Hasbro a lot of money for the franchise - or Hasbro didn't take any money up-front, opting instead to take a big slice of the ongoing revenue it generates...
This means that the game has to be successful and bring in the money!
The flawed Dice will significantly hamper the profitability of the game - which may force SMG and Hasbro to give up on it entirely...which would be bad news for everybody!
I am pretty sure SMG bought this from Hasbro. I got on board when it was only Hasbro. Or maybe they merged. I didn't really look into it; I just know the name changed at one point.
If it helps, I had a game where I had about 35 troops or so going up against 60. I rolled one by one, since the goal was to just beat him down as much as I could without going below 3 troops on my territory. He lost 3 and I lost about 27 to 30 or whatever it was before the timer ran out. I think you guys need to stop blaming Blitz so much. There's a case where it was ridiculous for me as the attacker to lose so much. And I did it roll by roll. So it can happen and it did to me.
Uhm no, it's not acceptable at all, when I attack with 8 vs 1 and the
chance of winning is 99,9% and instead it's 95%, because the difference is like night and day.
5% deviation is absolutely unacceptable for a trivial algorithm like dice throwing ;/
Yes that's what I suspect as well. Blitz probably does not contribute much or anything to the statistics, but only SMG really knows.
The other thing is, I understand that they have some kind of control comparison and that is basically the limit if you did the battles an infinite amount of times. That is to what you refer as expected average.
And now their algorithm gives results, which can differ up to 5% from this control comparison.
That's completely unacceptable in my opinion, it's certainly possible to achieve a difference less than 0.1% to true dice throw outcomes. Devices these days are so powerful that you could even run a MonteCarlo simulation, which would be pure brute force but still fast enough and accurate to these degrees.
I mean I don't want to sound like I'm only here to complain, the app is great and I really enjoy playing the game, but these numbers just seem off and the statement does not really make me more confident in the accuracy of the algorithm -_-
Steve Clements
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