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Automatic territory selection + manual troop placement

IDEA: This combines automatic and manual selection. Territories are automatically allocated by computer for all players. Players then select manually where to place troops.

This would be a third option of set-up (after manual and automatic) that can be set in the game options screen.

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116 people like this idea

Yes! Yes! Yes!

2 people like this
I like option 1 but I think it would be nice to have a setting on the setup page for selecting an option of let's say, 60, 90, and 120 seconds for placing your troops. Being an Expert I tend to want to strategize on were I am going to put my troops. I would also like it to be done so that one player places all there troops and you can see where they are placing them, but that you can't see where your opponents have placed their troops until it is your turn to place troops.

Option 2 would be great for sure.

But I also like option 1 with not knowing what other people are doing. That would add some suspens and strategies.

The more I think about it the more I want the two modes implemented. That would create lots of choice for beginning the game!!!

Option 2 definitely. Option 1 sounds like an opportunity for players to collude so that the game is essentially decided before first turn. Seems like I often finish in second place due to people with ridiculous treaties allowing a large continent to be held by a single army on the border. Collusion is a major problem in this online game (I still love it!) and option 2 will only make it more rampant.

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YES. And it should be 3 or 5 at a time, not 1. There are 3 things this game needs. This is one, the second is spectator mode after you get killed, which looks like it is being planned. The third is a time extension. Every player should have a button that allows them to extend their turn an extra minute either once or twice per game. That or you set up the timer so you get an extra 5 seconds or so every time you conquer a territory.
Alternate turns on placement 1 territory at a time but allow placement of as many troops as you wish. Once you place troops in 1 territory it moves to next player. Placement MUST be visible to all players.
NEEDS to be option 2. That's how traditional risk is played and how the majority like it. In terms of how many troops deployed as each turn comes around. I would suggest groups of "2" in large games (5-6 players) and groups of "3" troops in smaller games (3-4)

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Please please please. Make it option 2. Looking over option 1, it sounds like a disaster and a great opportunity for stupid games where people put all their troops on one spot and no one knows where till it's too late. Risk has always been strategy, reaction and altering what you do to others or dominating them. Option 1 ruins the strategy of risk. Option 2 is the only way to go :) Keep it up team. I'm loving the game and the fact your willing to add stuff we want

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Again, the best option is probably a combination of the two presented here. The original online version of Risk (called Attack! which got sued by Hasbro I believe, forcing it to go offline) actually got this right. Players took turns placing, but they got 5 armies to place each turn, and roughly 20 seconds to place them. This sped up the placing phase significantly over what is currently the manual mode here, but still allowed players to adjust placement strategies based on what other players were doing. 

Why not make available both as an option which we can choose?

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Option 2, follow classic risk as closely as possible.

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Option 2 is how I always played Risk !!!

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Why has this not been implemented yet? I can’t fathom why this was not part of the original app seeing as how THIS IS HOW THE GAME IS SUPPOSED TO BE PLAYED. Please hurry. And yes, option 2 with a short timer (10sec). I made an account just to request this.

As others have said, I would have thought this would have been an early feature.  I kept waiting for it to come, but realized I should put in my two cents.  I prefer option 2. with players taking turns and only one army at a time.  It is more like what we played on the board game.  I don't mind other options, but this should be the first option implemented.  Thanks.

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