IDEA: This combines automatic and manual selection. Territories are automatically allocated by computer for all players. Players then select manually where to place troops.
This would be a third option of set-up (after manual and automatic) that can be set in the game options screen.
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Definitely this. I would like to see what players have been allocated which territories, but think it would be best if the placement was invisible to the other players. That way, there's an element of strategy and a little luck in your choice of placement. If you're sharing Australia with one or two other players, do you take a chance on putting a big army there, or do you avoid the inevitable melee that will ensue if everyone makes that choice - or do you place your troops slightly scattered about, but with a focus on a preferred continent, so you can swoop in once the dust has settled. Seems like a fun option.
If you go with option 1 you need to see where the other troops are going. When I play with friends you can bluff to get players to leave countries so you need to be able to move troops until the timer ends.
As others have said, I would have thought this would have been an early feature. I kept waiting for it to come, but realized I should put in my two cents. I prefer option 2. with players taking turns and only one army at a time. It is more like what we played on the board game. I don't mind other options, but this should be the first option implemented. Thanks.
Option 2, follow classic risk as closely as possible.
Why not make available both as an option which we can choose?
Again, the best option is probably a combination of the two presented here. The original online version of Risk (called Attack! which got sued by Hasbro I believe, forcing it to go offline) actually got this right. Players took turns placing, but they got 5 armies to place each turn, and roughly 20 seconds to place them. This sped up the placing phase significantly over what is currently the manual mode here, but still allowed players to adjust placement strategies based on what other players were doing.