I think SMG have said that a Rank Filter is in the works right now - which means it will probably arrive in the next update... which means the next decade lol
However, it won't make it all that much easier to start a game with high ranking players - simply because there are so few of them... unless you are happy to wait around hours on end lol
What we need in addition to the Filter - is a real-time tally of how many players are online, and what Rank they hold...
You can then see if there are a lot of Masters/Experts online - or whether it's mainly Novices... so can decide whether it's likely you'll get a game started using the Filter...
Filters are in the works, but not yet for rank. We are starting with the general game options that are already implemented, then alter we will expand to rank filtering.
At the moment we have no fixed release date.
This idea would greatly improve my experience with this app. Long ago I
learned playing novices and beginners is very often not worth it. They
make ridiculous moves and quit at the drop of a hat only to be replaced
with the boring in game AI. I've wasted so much time kicking novices
and beginners out of games I host. It would save everyone's time
(including the novices and beginners) and improve everyone's experience
if we could filter games by player class.
I think a game host should be able to adjust rank limits for the game just like they can adjust the turn length. If the filter were such that we couldn't filter out players one class above or below our own class, there would be mixing between the different classes but players could avoid huge mismatches in skill/experience. And at least for the higher ranking players, this could reduce exposure to the two device cheaters. Usually they have a high raking account and a low ranking account. Being able to filter out beginners and novices would immediately cut out most of my exposure to this type of cheater.
I think everyone would be happier if they could chose to compete only with those of a similar skill level. This idea needs to be implemented.
So... when can we expect this to arrive Phily?
Why is that Alex - don't you guys have a road-map ?