I already submitted a feature request (and I was going to make a new post but found this one) but I wondered other peoples take on it. What's most annoying to me about the game, though I love Risk, is the way the timer works. 60 seconds, or even 120 seconds is not enough time when running the board. I personally think you should get a second or so back when taking a territory because it sucks when the turn ends and you can't even fortify troops. So you have to make the added effort of choosing between continuing a run/attacking, or strategically fortifying. In addition, you have not time to make a strategic decision but point, click, attach, click 'OK' repeat. It also makes the game go on forever when there's only two players left going back and forth with a but load of armies. Attacking defending, attacking defending, and so on. It makes the game last way longer but it's generally obvious who's going to win at that point.
This is a MUST! After defeating an opponent, you need more time to plan your next strategy.
This is standard practice on most of the Risk websites and other Risk apps!
I actually really like that idea. However, I think that should be an option.
Another option would be to add a 60-90sec extension button that each player would get to use 1 or 2 times per game.
In general, the turn timer on most gameplay options is too short. 2 minutes is not enough time on most maps to kill more than one player, make trades, place armies strategically, and fortify. 3 minutes is barely enough in some cases, and it changes the game from one of strategy to one that has more to do with how quickly you can attack.
Maxumus, part of the challenge to be speedy and do everything in limited time.
In reply to what markus nelson said, I don't think his idea is good because that is part of the challenge in the game. Being quick and making quick judgement is a skill you need to have in RISK. A strategy I like to use is to let an opponent take out most of territories and then sneaking in and taking the cards.
John Phelan
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