Start a new topic
Implemented

New Dice Algorithm / True dice rolls

Game does not use true dice roll probabilities. Many, many times I've had 97-99% chance to win and dont.


HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below


91 people like this idea

Thanks Grampy, I'm well aware of how probability works. I can confirm I have been rolling extra 1's because the game statistics show an 18% roll rate for 1's ever since the upgrade. I have a very large sample size of 179 games, only 14 of which were played since the update. My statistics settled into a 16% spread for all rolls well over a hundred games ago and have remained that way, as would be expected. Now all of a sudden after the update they are skewed towards 1's, as indicated by the stats kept by the game. A 2% change towards a specific number, as weighted over only 14 out of 179 samples is fairly significant. The user above me also noted a high skewing toward 1's, so there may indeed be a pattern. And yes, representing realistic dice rolls should be very easy via RNG functions. This thread is about a "fix'' that has already applied. I was not necessarily of the opinion it was broken to begin with. So the question is what did they change to "correct'' the previous roll algorithm? It seems odd that it would need fixing in the first place, programming these probabilities should be trivial.
That is correct. Odds/statistics are after many, many, many iterations. And it doesn't change the outcome roll to roll. I have noticed since the new algorithm that I've had a lot more large attacks where I get a really bad outcome. I actually watched it happen to everyone in the same game, constantly losing 11+ men when attacking a 3. I don't blame the algorithm yet, but a few of my games have been beyond normal since the update. I assume coincidence until I see a long term pattern.

 

Justin,

That's not how physical dice work.  They don't guarantee 16% within any limited time period, like a turn, or a game, or ever a dozen games.  16.66667% is what we EXPECT to see over many many roles of the dice, perhaps several thousand.  Dice have no memory.  There is no way that the dice know that you have been rolling extra 1's during a game, much less any way they can fix that in the rest of the game.


What was changed with the new version? All of a sudden I have a significantly increased chance of rolling a one. Before the update I had a 16% equal chance of all probabilities. What was wrong with the last probability algorithm and what was changed to "improve" it? Seem reasonable to provide us with some info SMG!

1 person likes this
The results of my dice rolling is NOT within +-5% like the rules claim they are! I have a 21% chance of rolling 1's and a 15% chance of rolling every other number... This is certainly NOT acceptable! I have lost countless attacks due to this very messed up dice rolling system!
IMG1735.PNG
(2.04 MB)

1 person likes this

Implemented!  Excellent.  My weekly family players will want to update ASAP.  Am I right to assume that when it's ready for release we will see the notification when we start it up on our Android machines?  The other new features are very neat too.  

How are the numbers generated anyway? Can SMG enlighten us? And since this is likely to be put into an update, what type of number generator will be implemented? In the end, no computer algorithm to generate numbers is ever really random. It has to have some sort of basis, such as time. One website, random.org uses slight fluctuations in weather (realtime data) to determine its generated numbers. That's about as random as you can get. Probably more random than rolling dice.

Is the blitz code any different than rolling one at a time? I have noticed the blitz with large armies takes a bit to compute and will lag the game, so this suggests it's more than just selecting a random overall result and I think it's actually rolling all of the dice rolls one by one in the background. So it shouldn't be any different. I get burned sometimes but i am aware of potential bad luck so I know when to use Blitz and when not to. Sometimes time forces me to blitz when I shouldnt though.

It would be nice to reset our dice statistics. Like with a car odometer. Show me the total but allow me to see what they were for a particular game or whenever I last hit the reset button. that'd be cool to see how bad I rolled on one game vs the obvious 16% across the board that everyone sees after a few games. I had one account that was skewed a little bit on the low side for a while.

2 people like this
Is anyone complaining about dice rolls taking into account that the defender has an advantage by winning dice that are tied?
Probability dictates every single dice roll is independent of that which occurred before it... each dice roll of a 6 on one of 5 die doesn't increase or decrease the odds the next roll. It's hard to compare rolls/dice. I've played the game in real life for years like 30 and seen insane hot streaks of 1v10 etc defending. It happens...

1 person likes this
Well, huh? How 'bout that. Back to my hole, I guess.
SMG has clearly stated that they do not alter dice rolls or weight them.
In any video game, if the settings are set to "Expert," (or difficult, or All-Madden, or Superhuman...you get it) shouldn't you expect more outliers to show up? Does the dice rolling algorithm vary according to your settings? In games created/hosted by individuals (i.e., all multiplayer games), settings are chosen. The board upon which you will play, how many seconds a turn may last, and the difficulty level are all options to choose in the settings. It's a video game about a board game, folks. Expect some video game rules to apply. It would be nice if the difficulty settings were visible for folks choosing to join the game, like the other settings are (120 min., fixed/progressive cards). If this were not the case, there would be zero reason for the difficulty level to be a choice. I think I may have answered all of your questions here.
If you think there were "many times" you had a "97-99% chance to win" you don't understand probabilities.
Absolutely diabolical!!! Once again i play a game only to find that the AI players are given a massive afvantage in dice throws. I hve literally just rolled with 22 armies against 3 and lost every single roll. This game is unplayable. What is worse is that SMG have known about this problem for months because they had been complaint after complaint. It is fine when u are playing against human players but if you are playing against 2 or 3 AIs it makes the game impossible to play because human player will be exposed more than others. Yesterday i played a game where red quit the game after round 4. The AI sat there just reinforcing until it had 51 armies and there was 2 humans left and then attacked wiping me out even tho i had 16 armies on each of the borders of america (56 in total in america). I will never purchase anything from SMG or hasbro ever again!!!

Do you play Powerball?  Nah I don't, either, I figure the odds are so stacked against me that it's a poor investment.  Why, in fact, I recently read a Time article that they are 1 in 292 million, That's what I thought, it just can't possibly happen, no one could win with those odds.  ;}


I'm disappointed that some of us have taken an opportunity to flame at the developers about all kinds of things unrelated to dice throw.  Somewhere I recall hearing they were working on new algorithms.  So why are they getting beat on after they've already agreed?


My extended family and I love the game.  We play weekly from 3 locations around the country with a phone conference on the side.  Keep up the good work developers!  I like what you have done with a game I loved back in highschool.  And all that for free.  Thank you.


1 person likes this
Login or Signup to post a comment