Not a good idea. As far as I'm concerned, the alliance option is a form of communication, basically saying I'm not after you and breaking an alliance is usually your way of saying "I'm angry and coming after you." Since there is no actual communication within the game aside from this and smile icons, it really shouldn't be treated as anything official that needs to be followed.
1 person likes this
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Nathan Lindop
said
about 8 years ago
It's impossible to keep a alliance whole game for one but also there's other ways you can betray by simply moving all your troops to their border in prep for attack and if they attack you the next turn, it would count as them being the betrayer. Would be cool but wouldn't really work
1 person likes this
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Herbie Hancock
said
over 7 years ago
Do it! I'm sick of people accepting alliances and not intending to keep them. If I see a low percentage then I would attack them first!!!
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Nathan Seidel
said
over 7 years ago
If I make an alliance I honor it if i have to break it for any reason I inform the person before I attack. It suck when you have an alliance and you leave a weak spot trusting and they turn in you. I lost a game because of an alliance broken.
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Maxi K.
said
over 7 years ago
Right now Alliances are absolutly useless !
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Quincy the pale 3
said
over 7 years ago
This is a game of war and I understand everyone s frustration. We all have been gang on, we all have been through betrayal and we all have learned you don't win every game. We should all be grateful to the team who created this game and realized in war everyone is a psychopath. Besides when there is only two about to be left who rushes to kill the third player?
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sp hatfield
said
over 7 years ago
Alliances should automatically be broken if only 3 people remain. And should only be formed when it makes most sense. Yes it is a game of war and ultimately u will have to break the alliance but One should be able to see the big picture of positioning on the board. Too many are petty and want to persist in small battles while another dominates the rest of the playing field. Itz pure stupidity.
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Michael Donadic
said
over 7 years ago
I and be I. Effective
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Jmk Cc
said
over 7 years ago
Silly request. Every alliance is ultimately broken or there can be no winner. Part of strategy is to plan for contigancies like broken alliances. When a partner realizes they are better off takng you out, they should. can't trust anyone blindly.
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Keili McCormack
said
over 7 years ago
Now, hang on. I've been forced to break alliances at times because some players are douche bags and attack the crap outta you even if you're supposed allies...
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Seth bourne
said
almost 8 years ago
I think it should be on double crossing because if someone has attacked you constantly you will break it but that is not something that should be bad for you
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Micky Perry
said
almost 8 years ago
Trying to enforce and monitor alliances is pointless and doesn't illustrate the fluidity and tension of strategic alliance on a competitive field.
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Briand
said
over 7 years ago
Soo..... are you breaking the Alliance a turn ahead or right before attacking? Because that's not even relevant to break the alliance then attack during your turn. I've cleared all 5 other players off the board in one turn a lot of times. Alliances are useless once the game reaches its peak.At best they are useful in showing someone how pissed you are when they do things you don't like.
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sp hatfield
said
over 7 years ago
Risk would have to create sum sort of means to decide whether or not an action is honorable or not. Rather. Did an alliance break have good reasoning or was it treacherous. This could be judged based on positioning and solider count. Shouldn't be that hard to do.
Team @ SMG
IDEA: A player statistic visible to other players that shows your % of alliance broken before <x> number of turns.
[Note: exact number of turns to be defined.]
HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below
109 people like this idea