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NEW GAMEMODE IDEA

Currently when you attack a capital you lose ~ 1.7 troops per 1 capital troop loss on average. 
I think a really fun take on capital conquest that would add a lot more strategic options + be more dynamic in the late game, which would also be especially fun with the current popularity of bigger maps, is to have a game mode where caps are slightly weaker at defending (while maintaining a defensive advantage) - but each player places 2 caps at the start.
One way to do this is to have each capital defend with 2 separate 7 faced dice. Attacking this capital you would instead now lose ~ 1.23 troops per 1 capital troop loss on average. You also need to get an additional 1/2 troops placed on each cap initially to make them more resilient to turn 1 rolls. (especially important for bigger maps to help people later in the sequence)
I think weaker caps in combination with more capitals on the board would make the early game more fun because there is more strategic options and troop generation, and it would also make the late game more dynamic because rolling a cap isn't as suicidal of a play. 
Hopefully something like this is considered one day because I really think the game would be a lot more dynamic if capitals still had a defensive advantage but were slightly weaker. 

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