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RISK with commanders, special abilities, space stations and mores,

The game of RISK already has the ideas that can bring help keep veteran players in it and bring new players with a game of even greater strategy. It's called RISK 2210 and it has nuclear, naval, space, land, and diplomat commanders along with space stations that roll 8 sided die. The commanders also have cards with bombs, traps, extra reinforcements, diplomatic ceasefire, and many more where each can be played at different times. Some played before your turn, after your turn and even on someone else's turn when being attacked by them. It's really a great expansion of a classic game. If you don't know about it, I have attached the rules.
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