Digital
Game of Risk board game map mechanics structure
·Sub territories make up individual
territories.
·Territories make up individual
continents.
·Continents makeup individual Worlds/Planets.
·Worlds/Planets make up individual
Solar Systems/Star Systems.
·Solar Systems/Star Systems makeup
individual galaxies.
·Galaxies make up individual groups of
galaxies.
·Groups of galaxies make up individual
realities/timelines/universes.
·Realities/timelines/universes make up
individual groups of realities/timelines/universes.
·Groups of realities/timelines/universes
makeup individual multiverses.
·Multiverses make up individual groups
of multiverses.
·Groups of multiverses make up
individual megaverses.
·Megaverses make up individual Regenerations/reincarnations
of Omniverse.
·Individual
Regenerations/Reincarnations of Omniverse make up the overall Omniverse.
·If Risk Troop units were broken up
into levels of Risk Sub Troop Units the Progressive Card Bonus wouldn’t necessarily
seem so Over Powered if at players optional choice using the above suggestions
for the digital version of the Game of Risk.
·When having Tournament style of online
multiplayer gameplay that involves seemingly near endless / near infinite number
of human and robot players.
·And having in a offline multiplayer
gameplay that at player optional choice involves up to 20-40 human players and
seemingly near endless/ near infinite number of Robot players.
·And would most likely work with :
Interdimensional portal gameplay, regular cross (territories and continents)
map portal gameplay, interstellar wormhole, intergalactic wormhole travel game
play, and interstellar space ship travel gameplay, and Inter alternative
reality travel game play.
·Finally overall might be a way to
incorporate Risk Legacy's (changes over time based on the outcome of each game
and the various choices made by players) sort of style of gameplay (https://boardgamegeek.com/boardgame/105134/risk-legacy)
within SMG’s Digital game of Risk.
Keith Conlon
Digital Game of Risk board game map mechanics structure
· Sub territories make up individual territories.
· Territories make up individual continents.
· Continents makeup individual Worlds/Planets.
· Worlds/Planets make up individual Solar Systems/Star Systems.
· Solar Systems/Star Systems makeup individual galaxies.
· Galaxies make up individual groups of galaxies.
· Groups of galaxies make up individual realities/timelines/universes.
· Realities/timelines/universes make up individual groups of realities/timelines/universes.
· Groups of realities/timelines/universes makeup individual multiverses.
· Multiverses make up individual groups of multiverses.
· Groups of multiverses make up individual megaverses.
· Megaverses make up individual Regenerations/reincarnations of Omniverse.
· Individual Regenerations/Reincarnations of Omniverse make up the overall Omniverse.
· If Risk Troop units were broken up into levels of Risk Sub Troop Units the Progressive Card Bonus wouldn’t necessarily seem so Over Powered if at players optional choice using the above suggestions for the digital version of the Game of Risk.
· When having Tournament style of online multiplayer gameplay that involves seemingly near endless / near infinite number of human and robot players.
· And having in a offline multiplayer gameplay that at player optional choice involves up to 20-40 human players and seemingly near endless/ near infinite number of Robot players.
· And would most likely work with : Interdimensional portal gameplay, regular cross (territories and continents) map portal gameplay, interstellar wormhole, intergalactic wormhole travel game play, and interstellar space ship travel gameplay, and Inter alternative reality travel game play.
· Finally overall might be a way to incorporate Risk Legacy's (changes over time based on the outcome of each game and the various choices made by players) sort of style of gameplay (https://boardgamegeek.com/boardgame/105134/risk-legacy) within SMG’s Digital game of Risk.