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Additional die for defending against allies

Hello to the SMG team

First of all, kudos to you for how you implemented one of the most popular strategy games so well.

Good work!


I have one more suggestion for improving the game with alliances:

Alliances are often treacherously broken. It is not necessary to fundamentally prevent this, but if so, then at a higher price for the attacker. The existing rule from the capital-mode would be suitable for this purpose. I. E. during an alliance, the defender has +1 die for defense against his attacking ally. If the alliance is dissolved correctly, this additional die disappears again, but not until the next round. This additional defense die should be mentioned via a pop-up when entering into an alliance.

 


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1 Comment

Perfect !!!! I always waited for this to avoid quick "mind changes" from your allied partners...

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