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RISK Rule

Just wondering: It is a very basic rule in RISK (board game) that when someone attacks a territory with 3 or more dice, AT LEAST 3 armies must be left in the conquered territory (2 dice, 2 armies, etc.).

While the game here forces a player to occupy a conquered territory in this way (must move a minimum of 3/2/1 / dice rolled into the territory), it then allows you to REMOVE those armies at the end of your turn, in the Fortify Phase. This is EXPLICITLY not allowed in the board game, and defeats greatly the point of this rule (that is, you're going to have to leave those armies there for at least one turn). This is an integral part of RISK strategy, and not having it the same in this computer game is disappointing, not to mention troublesome in regards to the game play.

I don't know why this integral rule was not incorporated into the game in the first place, but, I hope this can be rectified in a future game update.

Out of respect for the game,

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