Hi Risky Goat, thanks for the candid feedback.
We are considering future options on how to adjust token amounts and frequencies (bonus periods, rewards etc). We're not trying to be unfair, but we do need to carefully manage the effects of any change. If we cut it as short as 30 minutes, there would be almost no need for premium = no revenue = no game. Because of the lengthy game duration, RISK doesn't lend itself to advertising (versus other games where core game loop can be seconds or minutes), so IAP is fundamental in our case. –Lee@SMG