Aitch, I personally think SMG are doing a great job, over all the app is great (better than many out there) it just needs a little refinement but that's the way it goes in development, debugging takes most of the time, and everything can be improved. Furthermore, many "feature" requests are subjective at best and not every idea should be listened to, because it can break other things, etc. And in my experience they respond in a timely manner.
Wow, man you have no business on this forum being so negative. If you don't like the game, don't play it. Simple. I've seen nothing but positive comments here in the forums (until yours) and people usually make good points.
Why should they be responding to the forums anyways? If you have a bug or feature request, put in a ticket. The forums are for discussions and has little to do with reporting to SMG, getting feedback, or etc. I'm just going to chalk your comment up to to you not knowing how the website works. For future reference, again if you have a gripe, issue or bug to report, submit a ticket. Don't be a dick.
@Briand - agree but balanced blitz doesn't deliver what it's designed to do. It's rubbish! If my software company's developers coded like this, they'd be out of a job.
Dudes, the most important question is this...
Does anybody think SMG (Shockingly Mediocre Games!) gives a damn, and will try to fix the problems?
SMG can't even be bothered to reply to posters here ffs!
(Yet they have plenty of time to post nonsense on their facebook/twitter feed lol!)
All we can do is hope Hasbro dumps these losers, and gives the game to a professional company who know what they are doing... Amen!
Would love to see if you can. Back 2 years ago, if you did blitz with a large army against a somewhat large army, my device would freeze for about a second before the result came in. I ended up getting a more powerful tablet and it was better for still noticeable. My phone was the only device where it would not really do that. And then they changed the code to where it's not noticeable at all.
I'm willing to bet that doing a million dice rolls didn't take long. There's no reason that true dice rolls should impact performance on any mobile device built in the last 20 years. I don't have the old code to look at, but I'm guessing their implementation was broken. Moving away from "true dice rolls" for performance reasons doesn't make sense.
I don't have time to mess around with the code right now but I'm 99% sure that I could modify the code to use true rolls for both normal and blitz attacks and the performance delta would be undetectable to a human.
Briand, I agree and it shouldn't be too hard to run the raw numbers and then compare that to a simple simulator ran over a few million outcomes. Not sure if I'll get to it right away but it's something I'd also be curious about.. to even see if our complaining is even valid LOL. But I suspect it is.
Wow, what a thread.
Developers - could you please engage a statistician if necessary and post a detailed explanation of the matrix algorithm used, surely you have a data scientist in the team somewhere that skill set. At least that way there is full transparency. Also can you please respond to the allegation that new players are advantaged by design. Neither of these issues will go away unless you address them.
That's the opposite of my findings. New player, won both games and still lost more than I won. The ratio is about the same as my other accounts.
More than likely the tracking is bugged. I never believed the dice roll numbers either.
Steve Clements
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