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I completely agree this request for creating an actual dice roll algorithm. The current faulty dice wreck games when people get positively screwed and then leave the game.
The faulty dice mechanics are especially damaging to Risk games with Fixed card trade in rather than Progressive due to recovery time.
I play with a friend that complained about this. I disagreed with him. After doing several begining to end game stat tracks, he agrees now. There really isn't that big a discrepancy if any on dice rolls. We have a tendancy to remember the bad more than the good. If anyone really feels this is wrong, I challenge you to screen record your games, and show me a couple where you just feel it makes no sense.
Steve Clements, I think it's fair as long as it's the same for all. I like the fact of unpredictable rolls. I honestly think if the game with a true dice roll system, will make it too easy. You could predict which territory you will win just because you have more guys then they do. The current way makes it very unpredictable, and I kinda like it this way.
Just because you have 6 troops to their 2, doesn't mean you should win 100% of the time. Every see the movie "300"