Uhm no, it's not acceptable at all, when I attack with 8 vs 1 and the
chance of winning is 99,9% and instead it's 95%, because the difference is like night and day.
5% deviation is absolutely unacceptable for a trivial algorithm like dice throwing ;/
Yes that's what I suspect as well. Blitz probably does not contribute much or anything to the statistics, but only SMG really knows.
The other thing is, I understand that they have some kind of control comparison and that is basically the limit if you did the battles an infinite amount of times. That is to what you refer as expected average.
And now their algorithm gives results, which can differ up to 5% from this control comparison.
That's completely unacceptable in my opinion, it's certainly possible to achieve a difference less than 0.1% to true dice throw outcomes. Devices these days are so powerful that you could even run a MonteCarlo simulation, which would be pure brute force but still fast enough and accurate to these degrees.
I mean I don't want to sound like I'm only here to complain, the app is great and I really enjoy playing the game, but these numbers just seem off and the statement does not really make me more confident in the accuracy of the algorithm -_-
Dude, I only play 5/8 minute games - solves the time limit problem!
When did SMG take over, and from who? Aren't they the original developers of the game?
Steve Clements
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