Nice additions SectaOne. This is really great feedback. Now if you wouldn't mind reviewing all the other suggestions in the forum with the same level of scrutiny please :) –Lee@SMG
This is a GREAT idea and I was about to suggest the same thing. The blitz option should automatically default to attack to 0, but there should be an option to change the remaining attacking troops if the player wants to do that. Like SectaOne said, I think the best idea is to make additional blitzing options. One option would allow you chose the number of troops remaining and the number of troops you want to move, if the attack was successful. The other option should be a "blitz plus move all troops." which was an idea offered on another thread. This second option is REALLY important when you're playing on a 60 sec turn timer and you're trying to kill another player. Nothing is worse than loosing a game you should have won just b/c you were 1 second to slow.
Yes, a blitz threshold would be fantastic! e.g. Stop when territory has less than or equal to 4 troops.
I like the idea of a variable blitz roll. There could be two or three blitz options or levels of blitz that would continue to attack until you either won or reached a certain threshold of troops. For example:
The different levels would only be accessible when the attacking army is of sufficient size.
I think something like this would be a great addition to the game.
Team @ SMG
IDEA: Currently, Blitz dice rolls will attack until you win or all your troops are defeated. This setting would allow the attacking player to set an 'attacking troops remaining total' for when Blitz should stop. For example, if I set this option to 5, Blitz would attack until I only have 5 remaining attacking troops only. The default value is 0 i.e. Blitz will continue until you either win or have no troops left.
This allow for fast dice rolls, but ensures I'll have some troops remaining.
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