I posted a different idea that would achieve the same goal: a pause mode for multiplayer:
http://smgstudio.freshdesk.com/support/discussions/topics/11000010319
I think it's better to pause the game when someone has to leave instead of waiting a player to come back and play. That way you don't miss every players move by not being there (I like to see exactly what players did for each turn, it indicates what their strategy is...)
What don't you think of this idea?
Unlimited turns seems pretty harmless for pass & play or friendly games, since you can pick who you play with.
This may be obvious, but in a game with strangers, people can hold up the game by never moving (maybe on purpose), so we need some timer to keep the game moving.
If this idea was implemented, a couple things would make it even better:
1. A log of the recent moves, maybe even a replay button to see the animations. This will remind people of which game they're playing and what they missed.
2. Names for different games so they're easier to distinguish
3. Notifications telling people it's their turn in (game name)
This is badly needed - its a feature many other Risk apps and Risk websites have as standard practice
This is a feature we want to add and is a priority for us. Unfortunately it will require a great deal of rebuilding the game, as it could not support this feature currently. So look for this in the future.
- Phillip@SMG
Great! Any idea on time scale?
Team @ SMG
IDEA: Asynchronous turn-based mode with 24 hr+ turn timers for slower-paced game. Multiple save game slots to support several ongoing games, and allow you to close the game and return back later.
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