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Assassins, spies, steal troops & more - Special RISK Cards

IDEA: New Game mode with special move/bonus cards that change up gameplay e.g.

  1. Reinforcements (extra troops)
  2. Spies (eliminate cards from your opponent or block their spy car)
  3. General (add extra attack dice or +1 to dice roll)
  4. Marshall (add extra defence dice or +1 to dice roll)
  5. Admiral (transport troops from coast to attack any other territory on the coast)
  6. Diplomat (force a truce with player)Propagandist (steal troops from opponents)
  7. Bombardier (deals extra heavy damage through artillery strike)
  8. Assassin (take out opponent troops)
  9. Marksman (attack non-adjacent territories from a distance (1-2 territories away).A soldier skilled in precision shooting using projectile weapons.

HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below


55 people like this idea

Eliminate Marksman, but I like the other options.
No, this is a bad idea. It had nothing to do with the actual true and simple RISK game. Don't over complicate it!
Capital city risk!! Mission cards would be fun! Different set trade in bonus! Increasing continent bonus!! New maps are sweet!!!
Add a card that allows you to attack from two or three spaces away.
This is basically the same thing as my idea 
Like risk 2210 ad. Or risk factions would b nice
DO THIS ONE BUT ADD A PLAGUE CARD WHERE IT KILLS ENIMIES TROOPS ON WATEVER COUBTRY U WANT
Yes Please!
Cool
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