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RISK Global Domination
Feature Requests
Assassins, spies, steal troops & more - Special RISK Cards
Team @ SMG
started a topic
over 7 years ago
IDEA:
New Game mode with special move/bonus cards that change up gameplay e.g.
Reinforcements
(extra troops)
Spies
(eliminate cards from your opponent or block their spy car)
General
(add extra attack dice or +1 to dice roll)
Marshall
(add extra defence dice or +1 to dice roll)
Admiral
(transport troops from coast to attack any other territory on the coast)
Diplomat
(force a truce with player)Propagandist (steal troops from opponents)
Bombardier
(deals extra heavy damage through artillery strike)
Assassin
(take out opponent troops)
Marksman
(attack non-adjacent territories from a distance (1-2 territories away).A soldier skilled in precision shooting using projectile weapons.
HOW TO VOTE FOR THIS FEATURE?
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55 people like this idea
23 Comments
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J
James Duncan
said
over 7 years ago
Eliminate Marksman, but I like the other options.
R
Ronen Sion
said
over 7 years ago
No, this is a bad idea. It had nothing to do with the actual true and simple RISK game. Don't over complicate it!
C
Carl schleppe
said
over 7 years ago
Capital city risk!! Mission cards would be fun! Different set trade in bonus! Increasing continent bonus!! New maps are sweet!!!
S
Sergio Macias
said
over 7 years ago
Add a card that allows you to attack from two or three spaces away.
H
Harmon Rambo
said
over 7 years ago
This is basically the same thing as my idea
Q
Quinton t Fleming
said
over 7 years ago
Like risk 2210 ad. Or risk factions would b nice
A
Awesmeferret27
said
over 7 years ago
DO THIS ONE BUT ADD A PLAGUE CARD WHERE IT KILLS ENIMIES TROOPS ON WATEVER COUBTRY U WANT
A
Audrey Derkatch
said
over 7 years ago
Yes Please!
R
Roan a
said
over 7 years ago
Cool
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Topic merged into this topic:
Special item cards to use in game on your opponents
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See all 1492 topics
Team @ SMG
IDEA: New Game mode with special move/bonus cards that change up gameplay e.g.
55 people like this idea