I've tried the beta testing for Fog of War and love it! I played against computer and one of them had a country, but I didn't know which one. It's fun to go hunt down the most powerful CPU\Player.
fog of war is awesome.
some improvment ideas (if possible):
- add ally option with computer (50%accepted, 50%refusal, change when only 3 players left...)
- do not specify which continent a player has (or not) ...
if the idea is not to see who is where, do not show army gain for each turn ? not even army number
- humans are replaced at start by computers are always at boss level, normal ? even when we specify easy level in game parameters ?
thx again !
Fog of war just encourages more cheating and makes the game even less skill based. I avoid it all costs. Cheating is rampant when you can see what other players are up to, not being able to see what they're doing is just asking for trouble.
I posted this in a different string, but with the new (April 2020) changes showing each player's army count and territory count, the "Fog of War" option is almost completely eliminated. It took me awhile, but now I only play fog of war. Games go much quicker, everyone doesn't gang up on the player doing the best, you can 'hide' armies in your continent interirors, or set up ambushes. But all that is now gone.
Fog of War Fix - Especially for Capital Conquest
I like fog of war, but there is one major issue with it, and that is that you should be able to see the entire map before the attacking starts.
It can create some problems in the regular game when you don't know who owns certain territories at the start, or how many armies are there, but it is particularly problematic when you can't see where other players are placing their capitals. In any real life scenario, it just isn't reasonable that you wouldn't know where your enemies' capitals are.
Team @ SMG
IDEA: You can only view enemy positions in adjacent territories, everything else is hidden. As you explore the map, the fog will be removed from adjacent territories within view.
This would either be a custom game setting, enabled by the game host (so not a default setting for all maps).
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