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Fog of War in RISK map

IDEA: You can only view enemy positions in adjacent territories, everything else is hidden. As you explore the map, the fog will be removed from adjacent territories within view.


This would either be a custom game setting, enabled by the game host (so not a default setting for all maps). 


HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below



143 people like this idea

I think this would be an awesome idea, but only for one board. I wouldn't want to have to play like this all the time, but having an option like this to turn on for a game or on a specific board would make for a pretty awesome game.

8 people like this
How about "allies territories"? I think we should know about them (locations and troop number) but only know who owns adjacents territories (i.e. No troop numbers). Or maybe the amount of info gathered from allies could depend on the "level" of alliance set ( if such a feature would be added).

6 people like this

Michel, yes we had similar thoughts for ally territories e.g. you could see all ally territories and territories adjacent to those as well. Making it dependent on "level" of alliance set is a neat touch.


6 people like this
Would definitely make a cool game mode. Would be really random to be honest but fun. It could be trailed one day to see how good it works. Kind unsure

3 people like this
Cool idea

3 people like this
The original online game of risk had this feature and it was by far the most popular option. It does change the strat completly because you are never quite sure what your going to run into behind borders.

2 people like this
This was a feature on "Final Conquest" an old risk clone that was taken off line 10+ years ago. It adds a new dimension to the game that requires different tactics and is a great way to shake up the gameplay a bit. I love the idea of brining it to the community. For those of you who have not tried it, please vote yea to add it as an option, it a really cool feature to try... even if it does not become your preferred method of gameplay.

2 people like this
I actually disagree, this wouldn't be Risk anymore. Risk is first of all, a board game, and it's a perfect information game, something like this would cease to be Risk. Thus I don't expect this to be implemented. Though if it was, I'd have no reason to complain.

2 people like this
This would be really good!

2 people like this
Great Idea !

1 person likes this
I'm really liking this "fog war" idea. I think that would be really awesome

1 person likes this

I've tried the beta testing for Fog of War and love it! I played against computer and one of them had a country, but I didn't know which one. It's fun to go hunt down the most powerful CPU\Player. 


1 person likes this
Put fog over my rank so novice punks stop harassing me just because of a high rank.

1 person likes this
Yes. Make it an option when creating a game!

1 person likes this

I posted this in a different string, but with the new (April 2020) changes showing each player's army count and territory count, the "Fog of War" option is almost completely eliminated.  It took me awhile, but now I only play fog of war.  Games go much quicker, everyone doesn't gang up on the player doing the best, you can 'hide' armies in your continent interirors, or set up ambushes.  But all that is now gone.  


1 person likes this
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