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Zombie Apocalypse map pack & RISK theme

IDEA: New RISK maps, avatars and theme based on zombie apocalypse!


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Enough with the zombie BS! If I wanted to engage with the dead I can get any number of games that do so. How do I eliminate it from my game?

Sorry, 2.a. and the paragraph that follows overlap a little.

A zombie outbreak could come from anywhere, they move in unpredictable directions stopping to feast on the dead.  Zombie apocalypse game mode should follow these 4 rules:


1. Zombie outbreak can happen at any time (Zombie Start)

3. Once bit by a zombie you become a zombie (Zombie Draft)

2. Zombies are unpredictable (Zombie Attack)

4. Zombies wander the earth (Zombie Fortify)


1. Zombie outbreak can happen at any time


Zombie mode on has the potential for one random territory at any random turn including the start to become infected (this means the game could be over before the zombies ever come). all the armies of that territory are now a new zombie ai army, or have a zombie queue of players that control the zombie army.  Zombies cannot form alliances.  After setup, before the draft of each players turn an infection has occurred with probability 1/6.


3. Once bit by a zombie you become a zombie.


The zombie army gains in troops the usual divide by 3 rule, but instead of continent control bonus, they get an infection bonus equal to the number of defender deaths from their previous turn.  They still get to turn in sets of cards representing further outbreak within the general populace.


2. Zombies are unpredictable


2.a. A random Zombie attack

AI

Step 1, a random check determines if the zombies attack or not.  If not the zombies procede to fortify.  

Step 2 A random zombie occupied territory attacks a random adjacent territory with a random number of zombies that auto-blitz.  After this battle repeat Step 1. 

Player

For a player controlled zombie state, auto-blitz is always on.


The zombies spread in allout attack mode.  Always auto-blitz.  A random number of zombies attack a random adjacent territory and also stop attacking randomly, could possibly not attack at all.  At the end of each battle the random zombie attack repeats until the outcome is no attack occurs or time runs out.  The zombie army doesn't care about controlling territories so a zombie army could leave behind a 0 occupied territory.  Zombies are always attacking, therefore attacking a zombie territory can result in a 3v3 dice roll, but zombie awareness level is lethargic at best, therefore this all out attack and lethargy should just counterbalance back to the normal defender dice rule.


4. Zombies wander the earth.


During the fortify phase a random number of zombies move to a random territory, including a territory not zombie occupied, in which case that territory joins the outbreak.  Although, this 'territory joins the outbreak' rule might be OP, tough to say without testing.

Two playstyle suggestions:
1. Eradicate all zombies
2. Story Mode: Reach a territory (Last uninfected area).

2. "Uninfected area" such as isolated Islands, like Greenland, Madagascar, Japan, New Guinea, Philippines, Iceland, or the whole continent of Australia. 
One could begin with a few good men and only by skill (since large armies will be impossible to reach in time to eliminate all zombies) and a bit of luck one will reach the Destination, just as one is about to loose the last few men. "Level 2" could be Playstyle 1: Eradicate All Zombies, Or several missions where you have to save scientists, to begin and work on the previous mentioned cure, and look for other survivors, - whilst securing the perimeters of the"Uninfected area" (which could merge with other nearby sanitised territories?).
Before the game begins, one could see the outbreak and breakdown of civilisation in "Spectator Mode", as I mentioned in my previous comment. 


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I thought about it...
If this Zombie Apocalypse was caused by a viral or some other illness, one infantry-unit (or cavalry- or even artillery-units, if your army is large enough), could succumb from this illness each round. One might even had to roll to see if it was converted to a Zombie and/or infected other units and how many. Maybe an initial roll to see if anyone died.


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Hi Robert,


There are currently no zombie maps released.


- Phillip@SMG

Hello and how are you supposed to get the game maps for zombie apocalypse for risk global domination for Android 7.1 ? My phone is a Samsung Galaxy j3 prime and I am getting very flustered trying to figure out how to get it on my phone?✝✝✝
Like Nicholas Carlson said. Only adding that some of these should be options for harder games. Maybe a "save game"-feature should be available, since this WILL be a time consuming map! "Zombien continents" could be unable to conquer before it was bombed or a border was broken with a cure (a bonus card in a new set added to the regular bonus cards. Works for a single or multiple time/turns). Producing multiple Zombies (5?) each round for a few rounds in ALL territories. Everyone moves a single territory at a time. At least Zombies. Only fixed setup, - or a "Spectator view", as a guy suggested, showing the collapse of the world to... Say... Greenland or Eastern Australia or South America. Madagascar is maybe better. Start out with 3 or 5. Neighbours 5. Finding a group of survivors could be some of those new before mentioned need bonus cards.

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Because I think surviving 10 rounds would be better with the option of killing other players to get more leaderboard points.
If there are Random zombie atacks would the objective be to survive like 10 rounds or kill other players.
So sorry. Didn't realize that it didn't space as expected.
These are some random ideas that could prove interesting for a random outbreak version. Defeated units become zombies. Each continent can only spawn 1-2 ZT's a turn. Each territory with 1-3 armies have a chance of having zombies rise on them rendering it a Zombie Territory (ZT)? Or all Territories run the risk of becoming a ZT. Touching territories to zombie infested have a much higher chance of turning out zombie outbreaks to their neighboring territories. If two territories touching are ZT's they start to produce troop counts on both at an increasing rate by draining troop counts from the surrounding player territories. ZT's only attack once they reach 10 troop count targeting randomly or lowest troop count. When they attack they absorb enemy troop counts but loose their troops destroyed in battle. ZT's spawn/drain territories after each player has a round of attacks. They effect all surrounding territories. When two armies fight there's an increased chance that the involved territories will spawn zombies. If a continent becomes controlled by zombies all territories within that continent begin to add 1-3 troops to each one. If a player controls a continent it becomes immune to a zombie outbreak but joined territories are still leached on by ZT's if touching. Unique touch: Each player that becomes eliminated throughout the game increases a ZT on the last territory they controlled at the time of elimination permanently. Requiring more effort into holding the surrounding territories. Pro: It requires more strategy when maneuvering. Encourages players to leave higher counts of troops deployed across all territories. Makes high troop count battles less favorable by increasing the chance zombie territories to populate more frequently. Or can be utilized to inconvenience an opponent. Still promotes rivalry between players. Game can only be won by still controlling all territories. Can still lose game to hazard even if last player standing. Cons: Games can become longer Can make recoveries almost impossible.

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P.s. sorry for waiting to reply so long.
It would be automatically every couple of turns or so.

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Mark Robison, I like that but how would zombies attack other territories?

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