IDEA: You can only view enemy positions in adjacent territories, everything else is hidden. As you explore the map, the fog will be removed from adjacent territories within view.
This would either be a custom game setting, enabled by the game host (so not a default setting for all maps).
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my first feedback of the fog beta is positive - quite a new game play.... the only things are as follows:
1) alliance - like the idea that you can see the territories of your alliances - but quite unfair is when your alliance partner breaks the alliance or attacks you - and at one point this is always the situation... your former partner has and can see all your territories whilst attacking you... and the breaks the alliance so you start to be blind...
2) at one point the computer will overtake and as always the computer starts to attack the stronger ones which is the closest ones... so it is impossible to finish the game even when one should as a winner as the computer has many advantages.... and always wins ... so changing the compouter is aboslutly needed
just to make sure it`s common knowledge: As soon you are the last remaining HUMAN player in the game, you get the ranking points of a victory.
Tobias, it sounds to me like you need to play more offline single player games against the computer. Without a doubt, the fog of war makes defeating the computer more difficult. But if you play right, you'll win every time.