At this point, I’m not even mad anymore—I’m just entertained. Risk: Global Domination has officially transformed from a game of strategy into a circus of incompetence, where the real game isn’t about tactics or diplomacy, but about who can manipulate the broken system the best.
Let’s take a step back and look at the bigger picture, because my one-month ban for using a paid emote is just the tip of the iceberg. The game has far bigger problems, and SMG Studio is either asleep at the wheel or just doesn’t care.
We’ve established that the report system is a joke. But this has been a problem for years. Any player with half a brain knows that all it takes is a handful of crybabies clicking "report," and suddenly you’re banned. No investigation. No appeals. Just instant punishment, even if you did nothing wrong.
What’s worse is that the system is completely inconsistent. You can get banned for an emote, but I’ve seen players outright cheat and nothing happens.
This is not a fair or reasonable system. It allows players who can’t handle losing to abuse the mechanics and punish others for simply playing well.
Risk was once a game of strategy, reading your opponents, and executing the perfect attack. Now, the monetization model is creeping into pay-to-win territory.
Some players suspect that certain dice skins roll better than others. Is this proven? Not yet. But the fact that there is even a discussion about it shows how little trust people have in the game’s integrity.
New players are at a massive disadvantage because many of the best maps are locked behind a paywall. You can’t develop real strategic skills when you’re constantly stuck on basic maps while veterans dominate premium ones.
The ranked system has also become meaningless. It’s too easy to exploit by farming bots or playing with groups that boost each other. Climbing the ranks should be based on skill, not on who can manipulate the system the best.
The AI in this game is a disaster. Instead of behaving in a way that mimics real strategic play, it makes moves that seem deliberately designed to keep weaker players in the game.
AI will randomly attack the strongest player, even when it makes no strategic sense. It will form unofficial alliances with losing players, making it feel like you’re fighting against a scripted system rather than real opponents.
Players also exploit AI behavior to farm easy wins, creating an uneven playing field in ranked matches. When a game’s AI can be manipulated this easily, it stops being about skill and starts being about who knows how to exploit the flaws in the programming.
What’s most frustrating is that SMG Studio refuses to address these problems. Instead of fixing their broken game, they just keep pumping out more microtransactions while ignoring real complaints.
The game crashes and glitches, and players are expected to just deal with it.
But they’re still selling overpriced emotes, so at least they’re keeping their priorities straight, right?
At this point, Risk: Global Domination isn’t a game of strategy anymore—it’s a game of survival against sore losers, rigged AI, and a broken moderation system.
If you’re a skilled player, you aren’t rewarded—you’re targeted. Either by mass reports from players who can’t handle losing, AI that sabotages your moves, or SMG Studio’s flawed banning system.
Until these issues are fixed, Risk isn’t a game of world domination. It’s a game of who can cry the loudest.
Fix your game, SMG Studio. Or watch real players leave while the sore losers take over.
save your time
broken ass game
Team @ SMG
Update: Please note that this is an old version of our Fair Play Rules. To view our most recent version, please visit this page: https://smgstudio.freshdesk.com/support/solutions/articles/11000090958-fair-play-rules
Fair Play Rules
To clear up any confusion in the community on what constitutes cheating we have the following Fair Play Rules.
Hacking the game, in any way, is (considered) cheating.
Using multiple accounts in the same game (to gain an advantage over other players) is (considered) cheating.
Playing with someone you know in Global Domination is cheating.
Abusing a bug or glitch or knowingly encouraging abuse of these is cheating.
Creating a negative experience for other players, by actions such as spamming excessively, refusing to end games, intentionally disrupting gameplay, delaying gameplay (stalling), or abusing our reconnection system intentionally, is cheating.
Don't play with anyone you know or have external communication with in Global Domination. Use Play Friends or risk a ban!
If you wish to play with people you know please use the Play with Friends mode. If you still wish to play with friends against real opponents, this must still be done via Play Friends. Please use the RISK Community's #looking_for_game feature at https://discord.gg/risk
What happens when a player is reported for any of the above?
The following action will be taken if they are found to have broken these rules;
If the player was (found) hacking, they will be banned from RISK entirely.
Although we try to warn new players who might not be aware of the rules, such a warning is not guaranteed. You might be banned by automatic or semiautomatic systems before receiving such warning.
Should a player be banned - Their leaderboard position and rank points are completely removed. All games they have participated in for the current season, will have game results re-ordered so that they are placed last. All of their opponents will see this minor bonus.
FAQ
Q: How do I report a player?
A: Report in-app by clicking on their avatar and clicking on the red triangle icon under their name in the Alliance Window. If you come across any suspected hacking - Create a support ticket at http://smgstudio.freshdesk.com/support/tickets/new with the names of the players.
Q: Why can't I team up with my friends in Global Domination?
A: We take a "act as you would like to be acted towards" approach here. It is unfair to team up against unsuspecting player who believe they are entering a fair “free for all” game. The ranking system is designed for “free for all” gameplay, not teams.
Q: Will you be adding a team mode in the future?
A: Yes it’s our goal to release a team mode that allows you to play with friends or random allies against another team. No ETA on this currently, but you can find information here http://smgstudio.freshdesk.com/support/discussions/topics/11000009600 .
Q: Will more be done to prevent cheating?
A: Yes, we are currently rolling out a full suite of anti cheating features. Some have already been implemented and it’s logging play now.
Q: What is the difference between forming alliances with stranger and forming one with friends?
A: There is a difference between: the informal, temporary alliances forged and broken throughout the game (which, with all its betrayal, is an integral part of RISK) and starting a game with a friend or relative as well as strangers in there. This is intentional ganking and will not be tolerated. If you just want to play for the fun of it with your friends, start a "Play with Friends" game against AI opponents.
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