Version 1.9.36 Live


- New alternate World Conquest map!


- New dice rolling algorithm. We listened to your feedback!

- On/off setting for vibration ‘start of turn’ alert.

- Map territory names on/off setting.

- Territories changed from % to number on Player cards.

- Performance and stability improvements for lower end devices.


- Fix for ranking results not being awarded.

- Fix for persistent ‘reconnecting message’.

- Fix for reconnecting when ‘forfeit’ alert is shown, but game visible.

- Fix for taking over opponent controls.

- Fix for losing tokens when exiting lobby.

- Various stability fixes.

- Fix for Add friends mechanic.


- Fix for broken territory link in Arctic map.

8 people like this

There is DEFINITELY something bugged with the new dice algorithm. I installed the game on a different device, created a new game account, and here was the dice stats after one single-player game with 5 AI: 1 - 27% 2 - 14% 3 - 14% 4 - 14% 5 - 14% 6 - 14% There surely is something bugged here.

2 people like this
Just an update, currently three 6-player single-player games on the previously mentioned device: 1 = 27% 2 = 14% 3 = 14% 4 = 14% 5 = 14% 6 = 14% Nah, nuthin' to see here, move along...

2 people like this
I just paid for unlimited play and I can't even get thru 1game without being kicked out its not my connection it's either a bug or other players I want my money back as I am not getting what I paid for this is crap. I'm calling my bank n seeing if I can dispute the charge as I'm not getting what I paid for fix this issue n I'll come back

1 person likes this

We are looking at a hot fix to the issues with troops not being allocated to the 1st and 6th players in single and online multiplayer games. Thanks for your patience.

1 person likes this
Ya, the dice are all screwed up all of a sudden. Nee algorithm is broken for sure...constantly seeing all players with like 7vs2 and 7 loses. Opponents too, but it makes the game stupid. I just left a Gabe where one guy had 14 v my 14 + 5 +5 and walked right thru without losing a single piece. That is more than amazing it is stupid. Not fun.

1 person likes this

Hi developers, 

I really enjoyed playing risk on a daily basis, with friends or alone, but after the update you made a few days ago, we all find your game less fun and challenging, here are the reasons why :

1- you changed the algorithm of the dice, now as one attacks another army, it's 80% sure you will lose at least 1 army, as if the defender dice HAS to be higher than the attacker at least once per turn. I mean guys, i'm sure you've played the board game with real dice, and you'd realised that often the attacker has more chance to win than the defender, it's not always the case, but I mean generally. These are the normal probabilities of dice, 3 against 2 or either 1, you often beat the other army, which is the challenge of attacking: you think you can, but you're never sure. With your new algorithm, the attacker is almost sure to lose at least the same amount troops and even often more than the defender. That's not the real probabilities of real dice and it makes the game less fun to attack and much less surprising.

2- Now it takes 10 seconds to connect into the game and if 1 player doesn't want to click " I'm ready", then he won't play and a CPU will play for it. That's a pain in the ass to start a game to realise that 1 or 2 of the players won't do anything and there is no challenge. I think you put that update so the last one to join an online game will not be forced to play if he hasn't had the time to withdraw from the game before the host has clicked "Start". It starts with a good idea, as I myself have been caught in a game I didn't want to play, but come on guys, you should have put that option before the launch of the game, so the host could still accept another player, it ruins the game to play with a CPU.

that's not important but I also prefer the color before, more vibrant. 

I really hope guys that you find an alternative and quick update to what I found real problems for a game that was better before, I started to play 3 months ago, and now 5 of my friends bought your game and we play it regularly, we all have the same opinions. I know that 6 people might not be much compare to how many players you could have, but I mean 6 out of 6 having the same opinions on your update, that's something I would care about.

Thank you for reading, and I mean no offence, I'm sure you're trying your best to make this game better, but in this case, we thing it didn't work. 

1 person likes this
Dude the game is way better!!!!!!!!! Also new map I've played before it's awesome !!!! Thanks for all your hard work it's unbelievable so stoked!!!!!

1 person likes this
I can't play with my IOS friends till the new version of Android!! Why???

1 person likes this
I've encountered this problem. Aggravating when I get to go first but now that I think about it, it kind of balance things out better if you are a player going 2nd, 3d, etc. Sometimes the 1st player will have a randomly awarded continent and therefore able to draw extra armies right off the bat with little chance of knocking them out because they can fortify before anyone else has a turn!

1 person likes this
I try to select the Avatar "sillouette head with a question mark in it" and all it says is processing... forever it seems. I tried it on iPad Pro, iPhone 7plus, and my AppleTV4, they all do the same thing

1 person likes this

Thanks so much, Carl! The SMG team really appreciates your feedback. –Lee@SMG

1 person likes this
When is the application do to be ready for the market
I'm loosing at least one unit when I attack an enemies territories with only one unit positioned! I think when I attack territories with more units positioned, it could be zero losses but if there's one it's always at least one unit loss. Please fix it asap...