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A bajillion people have said the dice are flawed - and Marky Mark comes along as the Lone Crusader to say they are fine lol!
Dude, ya obviously aren't up to speed with the probabilities... check out this website for a basic primer =
Like I said, we still have a level playing field as everyone has the same crappy dice (although it does mean you have to adjust the strategy of how you play) - however the monumental problem is, crappy rolls kill the popularity and profitability of the game...
Right now it seems about 5 million people have downloaded Risk - which is great... but it could/should/would be double or even triple that!
More importantly, only a small percentage of people go ahead and pay for Premium - that percentage would be much higher... if SMG fixed all the many minor and major issues!
Anyway, seeing as you're even more obsessive than me (way to go bro lol!) and have recorded/uploaded some games - I'll go through them and put the data into a public Google spreadsheet... so we can all analyse till the kangaroos come home!
I won't go through the math to find the exact calculation but to illustrate the point, with 1's being less common, let's look at it as if 1's were never rolled. The defender wins on the tie. And normally this is a guaranteed win 1/6 or 16.6% of the time (roll a 6, you can't be beaten) If there is no 1's then the chances of an automatic defender win is 1/5 or 20%. Obviously 1's are still almost as common as the others so even slightly less barely matters but it would signal a flaw in the game since they made the new algorithm. And it also could be true that their roll recording is wrong. I honestly never really trusted that thing. And does it record both attacker and defender rolls? I'd love to dig into the code and see it but I'm a busy man so checking that isn't exctly a top priority. It's bad enough I play 2-3 games a day. More concern to me is if they make it easier for grandmasters to find each other and to crack down on the cheating. The dice are risky but that's the name of the game haha.
Also, I clarify, the dice issue I saw was after the last update and they fixed it after a day or less. I complained immediately and I think they knew about it pretty fast.
Having a background in Math (and having OCD lol) means I've meticulously recorded many games - and my conclusion is... the dice algo is complete bullshit!
Attacking should give a slight but clear advantage - but in SMG's opinion it should be the exact opposite lol
However, you can live with these crappy dice - because EVERYBODY has crappy dice haha... so ultimately it's still a level playing field
The bee in my bonnet - is the fact SMG aren't smart enough to realise how damaging this is to the popularity of the game... and how much money it's costing them
Almost every game I play, has someone "rage-quit" when they get a crazy roll (like losing 15 troops and killing only one!) - sure, this is bound to happen on the rare occasion.. but according to SMG, it should happen in every game, every other turn lol
Newbies won't continue playing the game - and they certainly won't pay for it, when this keeps happening!
The secret to any business is to give your customers what they want - which means dice rolls which they are happy with!