Agree on the privacy concern. I think one thing SMG could do is to build a battle log for users. Something like "most common player you're in battle with." This would easily give away the cheaters.
And for non-cheaters, it's a great stat to see how many games you've played against your kid, SO, or parent. I would love stats like that. And if you do know that someone isn't a cheater, to see what that rivalry is like.
I've definitely learned a lot from this forum. First, I never play GrandMasters now (I'm at Master level). No point unless it's 1-on-1 with bots but even then, it's a crap shoot since it's all luck rather than strategy. Anyway if there were more player info, I really believe that will help a great deal.
We have banned several cheatrers, hackers and exploit users (double troop bug users) last week, and we are in the process of granting rank points to players who lost against those.
- Ivan@ SMG
I have 1 primary rule I live by when it comes to who I will play Risk with and who I will allow to join my hosted games:
* It doesn't matter if I am hosting or joining someone else's game...if I see a Grandmaster in that game, He is booted out if I'm hosting. However if I join someone else's game, I just simply get the heck out of it or don't confirm my play.. Don't care how legit or not he is. Not going to waste my time on a game that has a better than average likelihood of cheating going on.
* I used to also give the boot to anyone at the 'Master' level as well, but am more tolerant of that level now since I changed my game strategy of only allowing 1 human person to join me and the rest are the A.I. so in that way, it would be impossible for them to play 2 different accounts in the same game.
I am currently
It would be so easy avoid cheaters if one would be able to see geo location and ip address of his opponents. When one human uses 2 characters they must have in common at least one of these these two things. Now every devices is GPS-able so should be very easy implement this feature.
Paul Jamrowski
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