Preventing cheaters the correct way - power to the player
T
Trevor Carson
started a topic
about 6 years ago
The topic of cheating on this game has been widely discussed, and if Anti cheat features are not implemented, soon this game will not have long term success -- all major online games have some form of anti cheat system except this one. This begs the question - how would such a feature be fair?
How people cheat:
the offending player creates two different accounts and logs in to two separate devices. Then he/she plays as two different players acting as one, often not ever attacking each other.
the most realistic solution:
1. Preventing more than one player on a given wifi network from playing in one game.
-- this solution is great, however it could be argued that this would prevent friends or families from joining in a Friendly game.
Solution:
In the game lobby, link the players connecting from the same network together with a red line. This lets the players that are aboit to get duped be informed of the potential risk BEFORE the game starts, and let's then decide whether playing a cheater or a family is worth it.
1. This solution will deter many more cheaters
2. This will also encourage families/friend groups to use the "vs. Friends" option instead of "global domination." Why is this a positive you ask? Having friends in your same game already gives you an unfair advantage.
To summarize :
This solution does not advocate any new rules, banning, or blocks- but instead informs the potential victims of cheating before a game starts, and let's then choose to leave our continue armed with that information.
Trevor Carson
1 person likes this idea