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New Dice Algorithm / True dice rolls

Game does not use true dice roll probabilities. Many, many times I've had 97-99% chance to win and dont.


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Hi SectaOne,


pelase understand that some of the questions, properly and detailed answered, would help potential cheaters and hackers and therefore are under wraps.

"First does SMG use the algorithm Ryan described on reddit to generate the battle outcomes?"

This is one of them, but Ryan is not entirely wrong. No detawils here, however, we are glad that FINALLY someone confirmed we don't favor anyone and that the rules are the same for all, AI and Human, Novice and Expert, Freebie and Premium user.

"Third what specifically are you referring to when you say you are within 0.X percent?"

When we tested our algo against

http://riskodds.com/index.php

and a test system written here,

our outcomes in 10.000, 100.000 and more battles were always less then 1% off the value there (fluctuating in both directions), referring to WHO WINS.
Troop losses were within 5% +/- of those there.

One problem we found with using ANY RNG system, no matter which (tried several industry standard ones) is that users experience unlikely cases more often than they would expect in real life. It's partially Voodoo.

Best,

Ivan

Yeah It was always absurd to hear the accusations of bias in favor of or against just about every possible segment of the player base. Thanks for the reply. I am using a RNG for my “true dice” simulator. I still use an rng in my implementation of Ryan’s algorithm just not as often and it is noticeablely different from the true dice version in general being more favorable to the underdog then the true dice simulator. The RNG I use is just the one in java’s java.util.Random (specifically Random.nextInt()) perhaps not particularly well regarded, I actually don’t know, but since I use it across both simulators I think it should provide some insight.
People who won't play beginners are gutless. I was Master, then went down to Novice mainly due to bad luck, Blitz fails, collusion. Dont be a gutless pussy and knock off beginners before the game starts. You never know if they are a former Master working back up

Eh... If your rank actually falls back down to novice you should be playing novices and beginners. The point of ranks is to find others of similar skill. Otherwise, it's a huge waste of time and no fun. And why would a grandmaster want to play games where coming in 2nd place will knock away a lot of points and winning give next to nothing?

Untrue probabilities really piss off in this game.


You have true probabilities or your are tinkering probabilities.


So how you decide whom to favor? Game looks very biased.

Did the recent soft-update change the dice back to its old method? I noticed some lag on big blitz battles. It used to do that years ago.

I completely agree, the rng in this game is really bad. They need to make it less rng, and more about the number of troops you have. I've had a situation where I 15 and my opponent had 16 and He took my territory without taking a single hitpoint! This game having rankings is just kind of a joke at this point, there is way to much rng.

I find balanced blitz more like true random anyway. It definitely glitches unless I'm missing something. I'm happy to be called stupid but how can the attached happen in balanced blitz?


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I came to this forum to find out if the AI on expert mode takes advantage of 'rigged' dice rolls to make the game harder. That to me would simply make the game unfair, not harder. Reading through this discussion I agree that the supposedly 'random' dice rolls can too frequently generate results that go against all odds. You can accept unlucky rolls in accordance with the odds, but after playing this game countless times for many weeks I can reliably predict when a dice roll that is hugely in my favour will go against me. My games today were essentially the last straw, throwing successive dice combos with 99% chance of winning but don't just makes it unplayable.

Because I seem to remember on the computer version of one of those two versions of games I had like hundred to several hundred troop units on a single territory and with in a single throw of the die it went from that amount to anywhere between 1 to a 2 dozen Risk Troop Units. Now that is true flawed probabilities due to the point of computer cheating.

I'm here to finish this discussion once and for all. A random number generator being used is as good as actual dice fucking morons. If you both have lots of supplementary troops, then the casualty odds for an individual skirmish between armies is favorable to the attacker by a specific margin. The specific margin, idiots that never went to anything better than a community college, is a "profit" of 2 armies for the attacker every 13 3 vs 2 rolls. So shut up idiots, because a RNG is as good as actual die.

I really like this game but its very frustrating when your opponent has 15 armies and you have 8 and they attack you and they dont lose 1 single army! Thats total BS. If it only happened once in a great while but I see it happen all the time and it starts feeling like there is not true randomness to the dice. Its frustrating enough to the point Im about ready to delete this game

Yes, balanced blitz solved all of the complaining about "unfair" roles by making the dice less realistic. There really shouldn't be complaining about dice because of this, even though the game is now less interesting if it's used. I always use true random. Skilled players understand that the dice don't always fall exactly on the odds.

I find that the rolls seems skewed in some manner.. I just tried a test where I had several countries (auto placed) with only two or three armies in each and I rolled only using one die vs one die and lost every roll except the last. It seems to me that when faced with small armies the likelihood of winning is way less especially compared to if I have say 15 armies vs countries with one. I’ll never lose the battle (particularly on blitz mode) and can virtually walk across the continent not losing armies. Something is wrong with this picture.

The game cheats. Example…opponent (their bot) has 10 in west Africa. Attacking my Brazil with 9. Wipes me out then take over the entire continent of  South America. Plus has 6 left over after occupying all country’s. Developers do not care if you’re upset. They’ve known this for a long time. Stubborn crooked people. 

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