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One turn for all mode

New game mode where all players deciding what to do at once, without knowing what others planning, and in the end of that turn we can see what's happened. For example player 1 deciding to attack territory A of player 2, but player 2 deciding to put more troops in this territory, so in the end of turn player 1 attacking more troops and loosing. Complications can happen when two or more players attacking one territory at once, but in this situation I suggest to simulate attacks one by one, where attacker 1 (for example) attacking 2 dices against 3 dices of defender, than player 2 doing same and repeating this thing until all attackers will stay out of troops deployed to attack. Alliances between players will had more sense in this mode, cause they can attack together one spot without hitting eachother.
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