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What is the point of playing if you're just going to sit on a territory and collect cards? There needs to a troop limit on territories

 I prefer playing fixed card games with 6 players but holy lord, there are so many players that just get control of a continent and then collect cards.


If there's a Mexican standoff between 3-4 players and everyone just sits collecting cards because no one has an advantage.....guess what?  20 turns from now you'll still be collecting cards and no on will have an advantage.  The game will last forever if no one makes a move!


I swear I lose more games because of sheer boredom than skill or bad luck.  I don't know how or why people sit there attacking the same territory over and over to build up troops when their opponents are doing the exact same thing.


Players that sit and build up troops in Australia by attacking, collecting a card and then retreating are the worst.  They end up with a massive amount of troops in that one area.  They won't attack and nobody dares attack them.  What's the point of playing if you're going to do that crap?


There really needs to be a timer on games or rules that set a limit on the number of troops you can have on one territory.


The game is called RISK not CARD COLLECTING.




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Hey is anyone else feeling like the bot has a vendetta against only you?? Ive had bots on different games seem to single me out when im in doing ok.. But everyone else is doing better then me and doesn't make sense why bot would even come at me when it could do more damage to someone else that would benefit the bot to not single me out.. Especially when playing against a person using 2 accounts..

The bots have changed their behaviour recently. They used not to attack defending armies if they had fewer armies. Now they use their bonus armies to build up their armies and as soon as they have advantage they attack.  So, it is not safe anymore to barricade in Australia or SA and have bots on the borders. And yes, once the bots pick on someone they relentlessly attack. I found out that the best way to control the bots is to get rid of them in vicinity of your major forces early in the game even at high cost. If you do so, they usually become someone else's problem, if you do not, they keep building up until they finally attack you all of the sudden.

OK Sam, thanks.


You know what else has "never been part of the game"?  Not being able to communicate with the other players.


I don't get why people like you act like the traditional boardgame and the online version are the same or why you wouldn't want improvements.


When you play the online version enough you find out that many player's "strategy" is to just sit there and wait for the other players to do all the dirty work.


That's boring, especially if you have multiple players in a single game using that "strategy".


There either needs to be a better communication system....(it's actually gotten worse since I started playing, the emoticon selection is terrible.....the "confused" emoticon is gone for instance.  Why? 


If there were a limit on the number of players in a territory and it doesn't have to be a hard limit, maybe the limit kicks in after 3 turns of the player doing nothing......and they start losing 2 men per round or something. 


That or a timer should be optional.  The game just doesn't work without communication between players. 

Jason is right. The new AI from a week or two ago does not attack anyone. So I quit playing because it's so boring.

I disagree. That's the benefit of free will and it is a strategy. It's called risk because you take the chance of losing your army Everytime you attack. If it was supposed to be easy then they would have called it something else. I've been playing the original risk board game for many years before I downloaded it on my phone. This has never been a quick game and for those that do like a quicker game, the smg studios have made many quicker versions and maps for the attempt of Making everyone happy. Try a different version.
Also, if there was a limit to how many troops can be on one territory-(say fifty for example), then what do you think would happen if every enemy next to you maxed out. It would be the same problem if not worse. Like in history, when two powerful entities collide, EVERYONE dies.
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