AI is actually extremely difficult to program bro!
The Bots definitely play very poorly - but most people play online as that is the real joy of the game... so I hope SMG focus on the problems with game first, before looking at improving the AI
Having said that - I think one quick and easy improvement they could do... is increase the priority the Bots have on weakening the strongest player and breaking any held continents...
It seems that right now - the Bots attention in mainly on gaining/keeping as much territory as possible... which is why they are so easy to defeat lol
This still needs to be improved IMO
It may not be easy I suppose with additional class of rules but some common sense logic appears to be missing or overlooked in how the AI plays. It certainly needs a good looking at with test plays. Doing 2 players 3-4 AI all that happens it seems is the AI collectively decides to target one player and goes all out against him, yet alliances are disabled. It isn't fun when it is you, then the other person in the next game. It is too extreme and seems pointless in even playing. Irrespective of player placement, troop count, territory count nor continents owned. When it is all vs 1 you have no bonus that applies to offset this and just lose.
Errisson lawrence
4 people like this idea