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Reporting Options

This post is the offical place to discuss options for reporting players in game.

Idea: In game functionality to report players.


Express your ideas, but please keep all player reports to the support tickets.


18 people like this idea

STOP THE CHEATING!!!! It's disgusting, almost 8 out of 10 is cheating game , There must be a way to stop this ! I think the best way is to host random games , where I just chose my preference game setting , press a button and join a game hosted totally random !!! So don't use Normal game where u can join random or by choice , You can online single player

Maybe there is a way we can help to regulate cheating ourselves...


1) On the card in the Players screen - add a "Report" button - if someone suspects they are cheating, they hit that button


2) In the Create Game section - highlight any games that have been "Reported"


3) Allow people to go in and spectate these games - and if they also feel that cheating is going on, can confirm it and have that player automatically flagged for inspection by SMG


I'm sure this could work quite well once the user base is large enough - besides, it's quite interesting to watch other people play... so adding a Global Spectate function for everyone would be great anyway!

This really needs to be implemented asap. I have no doubt that the game I just played involved a player hosted bot. The username of the player is RestingHippo1093. I will give the characterstics of this bot and compare them to my knowledge of Risk AIs. Risk AI: > Able to strategically guide the bot on where to generally attack next depending on certain factors like troop count in adjacent territories, and open paths. > Depending on how much the board changss before the AI's next turn, it can take almost an entire turn for the bot to recalculate; sometimes taking an entire turn. > The attacks of the AI are instant, however, there is a certain delay from attack to attack. > Will build troops around player troops that stay stagnant in order to eventually overtake them, or to defend a position/border. > Generally, the AI will most likely leave a path of ones behind depending on how big their attack sprees are, and whether or not they are trying to take space, or claim a continent. Player Hosted Bot: > Attacks instantly with no delays on the next attack, while also leaving troops behind with almost every attack. The bot takes no time in leaving troops behind as a human would normally do. > This bot seemed to attack in ways that were mathamatically the most strategic. > The bot was able to regain ground pretty quickly, which made it almost imposible to eventually take over. > It didn't seem to be easily controlled. The only thing you could do was build so that it didn't think it could take that territory, otherwise, there was no stopping or controlling where it would go next. > It fortified at the end of every turn and would do so in a strategically smart mannor. All in all, this bot was probably two times more difficult than the "Hard" AIs in game. Somehow I managed to still outsmart it and win, but only by a hair. Its use of taking, defending, while also landgrabbing, made it extremely hard to drain, and it almost seemed like a powerful virus that kept spreading and spreading. Someone mentioned a cheat check sort of deal. I think that would be nice, but as far as bots go, It would be good to implement a way for the game to recognize bot like activities and kick the player from the match, and ban them.
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