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Alliances rules to show level of commitment

IDEA: The alliance request feature used in-game is updated to allow you to specify levels of commitment. At any point, a player can still break an alliance, but if he/she breaks the terms of the accepted level, this will count towards their public TURNCOAT statistic (the % of alliances that they've broken). The TURNCOAT stat will let other players know how trustworthy they are.


[NOTE: These levels are just suggestions. Feel free to suggest others or different approaches]


  1. Level 1 - flexible arrangement, no specific commitment.
  2. Level 2 - Agree not to attack each other's wholly owned continent or the largest connected empire of the other. Any other territory is available for occupation.
  3. Level 3 - Agree not to attack each other for 2 turns.
  4. Level 4 - Agree not to attack each other for 3 turns
  5. Level 5 - Agree not to attack each other for 4 turns

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86 people like this idea

This should add something for when there are two people left because then it will be bad for either person when they have to attack
alliances Don't have any problems with alliance but when one or two players are controlling the board they should be no alliance allowed. The game of Risk is to conquer the board so when you have an alliance with another person the one who has more 9 out 10 times is going to win.

Open chat and a trustworthiness rank would be good because when you are playing with friends you have a good idea of these things, it would be good if there was some of that when playing online  with strangers.

When only one person can win, it's safe to assume alliances aren't safe.

1 person likes this

@Scottmj1990 Word!

Turn off
I agree there should be some added features to alliances... for example, in my family, we have a Risk rule that all allegiances must be proclaimed and the intended purposes... ie blue&green are allies until red is out or red&yellow are allies for the duration of 5 full turns or purple&orange are allies for the duration of gameplay until sudden death...
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