I agree and have felt this way since day one. Some suggestions:
If a player attacks an ally, that alliance is immediately broken and no longer shows in player options. This will matter with stat tracking.
Stat tracker to show: Average turns players alliances last. Yes, that player being attacked, and the alliance being over will effect that stat. However, there are times when a player might attack said ally because they are obviously assisting another player who is attacking you. Therefore a player with a long turn count on their alliances shows something.
% of alliances broken by that player. Meaning they went into options first to break.
Avg turns after player breaks alliance that they attack player they were allied with OR % of broken alliances they attack them the same turn they break that alliance.
% of alliances that player has attacked their ally without first breaking the alliance and/or waiting at least one turn.
Avg # of alliances made per game.
Make an alliance option for certain amount of turns up to max amount. Should be an option that is able to be turned off/on in game options as it makes the game very different to play strategically. If allied for X turns, either player is unable to attack the other. You can break the alliance, but not be able to attack until the beginning of your next turn.
Team @ SMG
IDEA: A player statistic visible to other players that shows your % of alliance broken before <x> number of turns.
[Note: exact number of turns to be defined.]
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