What would the cut-off be? 4 armies? 5? 7? 10? Does that number increase as the game progresses? What if I'm not holding a continent, or have 15 armies in a random territory in northern Asia that an "ally" decides to attack? What if I accept an alliance, am minding my own business picking up cards, and my supposed ally is acting aggressively toward me? Maybe he hasn't attacked the continent I'm holding, but he's clearly amassing the bulk of his force on my border or trying to pin me into a certain area to force me to attack another player or prepare to kill me. If I break the alliance, even if I'm not ready to escalate hostilities, that may trigger him to do so.
Team @ SMG
IDEA: A player statistic visible to other players that shows your % of alliance broken before <x> number of turns.
[Note: exact number of turns to be defined.]
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