IDEA: Asynchronous turn-based mode with 24 hr+ turn timers for slower-paced game. Multiple save game slots to support several ongoing games, and allow you to close the game and return back later.
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If the Connection problems will take a long time to resolve - then Daily games should definitely be the next big feature upgrade as it mitigates this issue... until SMG can finally provide a 100% reliable Live game mode!
The big Chess apps have developed an almost perfect method of implementing "long term" games:
People can create any game they like, with all the options they prefer - and can choose over what time scale they want to play...
This feature would add even more reason for people to pay for Premium - as Live games can take hours to play so one online game a day, is enough for most casual players... therefore the token limit has only moderate impact
However, Daily games, by their nature, allow for dozens of games to be running... so people paying for unlimited games is much more likely to happen
Also, it would be much easier for friends to organise a game where they all play together - and drastically reduces the constant stream of players leaving a game half-way through... where you ultimately end up playing a Bot (which is what you wanted to avoid in the first place lol!)
Personally, I was quite surprised when this functionality wasn't present in the game when I downloaded it - and I'm sure I 'm not the only one who thought that lol... because it pretty much comes as standard with most strategy type games so is fully expected
No doubt countess people immediately uninstalled when they realised it was only Live games...
SMG, please notice in the Chess app above, that it's possible to
1)"Watch" other peoples games
2) Choose the range of Ranks who can join
3) Choose whether the game will be used in your Rating
All great features - which I hope you guys are looking to develop!
It's great to see this suggestion being supported/created by the SMG team. I just wish we could see it in progress!
The problem: The current games could be considered "live games" with timers between 60 seconds and 8 minutes, these games require you to commit an undefined block of several hours to play.
Example: I want to play with friends who live far apart and are too busy to set aside the hours required to play a "live game", especially since the number of hours required is undefined (it could last upwards of 4 hours on 8 minute timers).
Suggested solution: The main suggestion for solving this problem is to provide longer turn timers.
Alternative solutions: Other solutions I have seen proposed include the ability to "pause" a "live game" for a period agreed by all players. This doesn't seem like such a solid solution though.
Feature requests that are essentially duplicates of this one.
Unlimited timer requests
24 hour timer requests
The developers need revenue so I'm not sure giving away 1 token every hour would be a good idea - why would anybody pay for the game if you can play a game every hour...
However getting 2 tokens if you win a game would be great!
It's would be nice reward for the winner and give a greater incentive to play well.
Great! Any idea on time scale?
This is a feature we want to add and is a priority for us. Unfortunately it will require a great deal of rebuilding the game, as it could not support this feature currently. So look for this in the future.
This is badly needed - its a feature many other Risk apps and Risk websites have as standard practice
Unlimited turns seems pretty harmless for pass & play or friendly games, since you can pick who you play with.
This may be obvious, but in a game with strangers, people can hold up the game by never moving (maybe on purpose), so we need some timer to keep the game moving.
If this idea was implemented, a couple things would make it even better:
1. A log of the recent moves, maybe even a replay button to see the animations. This will remind people of which game they're playing and what they missed.
2. Names for different games so they're easier to distinguish
3. Notifications telling people it's their turn in (game name)
I posted a different idea that would achieve the same goal: a pause mode for multiplayer:
I think it's better to pause the game when someone has to leave instead of waiting a player to come back and play. That way you don't miss every players move by not being there (I like to see exactly what players did for each turn, it indicates what their strategy is...)
What don't you think of this idea?