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24 hr+ RISK turn timers

IDEA: Asynchronous turn-based mode with 24 hr+ turn timers for slower-paced game. Multiple save game slots to support several ongoing games, and allow you to close the game and return back later.


HOW TO VOTE FOR THIS FEATURE? Tap the 'Do you like this idea?' below


90 people like this idea

If the Connection problems will take a long time to resolve - then Daily games should definitely be the next big feature upgrade as it mitigates this issue... until SMG can finally provide a 100% reliable Live game mode!


The big Chess apps have developed an almost perfect method of implementing "long term" games: 


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People can create any game they like, with all the options they prefer - and can choose over what time scale they want to play...


This feature would add even more reason for people to pay for Premium - as Live games can take hours to play so one online game a day, is enough for most casual players... therefore the token limit has only moderate impact 


However, Daily games, by their nature, allow for dozens of games to be running... so people paying for unlimited games is much more likely to happen 


Also, it would be much easier for friends to organise a game where they all play together - and drastically reduces the constant stream of players leaving a game half-way through... where you ultimately end up playing a Bot (which is what you wanted to avoid in the first place lol!)


Personally, I was quite surprised when this functionality wasn't present in the game when I downloaded it -  and I'm sure I 'm not the only one who thought that lol... because it pretty much comes as standard with most strategy type games so is fully expected


No doubt countess people immediately uninstalled when they realised it was only Live games...


PS:

SMG, please notice in the Chess app above, that it's possible to 

1)"Watch" other peoples games 

2) Choose the range of Ranks who can join

3) Choose whether the game will be used in your Rating 

All great features - which I hope you guys are looking to develop!




  

It's great to see this suggestion being supported/created by the SMG team. I just wish we could see it in progress!


The problem: The current games could be considered "live games" with timers between 60 seconds and 8 minutes, these games require you to commit an undefined block of several hours to play. 

 

Example: I want to play with friends who live far apart and are too busy to set aside the hours required to play a "live game", especially since the number of hours required is undefined (it could last upwards of 4 hours on 8 minute timers).

 

Suggested solution: The main suggestion for solving this problem is to provide longer turn timers.

 

Idea embellishment:

  • Sensible timer durations could be 12, 24, 36 and 48 hours. It is unlikely that players will regularly use their full allotted time; it is reasonable to think that more often than not, a player will be ready to spend a couple of minutes making their move much before their timer runs out. Allotting someone up to 12+ hours to make a move simply allows them not to miss a go while they are asleep or at work and provides a worst case scenario limit.
  • If someone is regularly missing their moves (and therefore regularly making players wait the full allotted time), they will cause a drastic slow down to the game; perhaps a strike-based system should be implemented to boot a player who misses too many turns. Possibly the classic 3 strikes and you're out. Alternatively perhaps 4 non-consecutive strikes or 2 consecutive strikes and you're out.
  • As you have identified, it is currently only possible to play 1 game at a time. This is sensible since the turns are so short, but it would be a shame if a player could not participate in a "live game" because they had an "extended game" in progress, and it would be great if a player could participate in multiple "extended games" (3 seems like a sensible limit).

 

Alternative solutions: Other solutions I have seen proposed include the ability to "pause" a "live game" for a period agreed by all players. This doesn't seem like such a solid solution though.

 

________________________________________________________

Feature requests that are essentially duplicates of this one.


Unlimited timer requests

http://smgstudio.freshdesk.com/support/discussions/topics/11000012468

http://smgstudio.freshdesk.com/support/discussions/topics/11000012218

http://smgstudio.freshdesk.com/support/discussions/topics/11000013188


24 hour timer requests

http://smgstudio.freshdesk.com/support/discussions/topics/11000009612

http://smgstudio.freshdesk.com/support/discussions/topics/11000011470

http://smgstudio.freshdesk.com/support/discussions/topics/11000009624


1 person likes this
Yes! Until SMG allows us to filter our crappy players this would be a huge help in starting games with experienced players who don't always play when I do. Now you just need to add to it that we can challenge players on the leaderboard to a game, wait for everyone to accept then begin the game automatically.

 

The developers need revenue so I'm not sure giving away 1 token every hour would be a good idea - why would anybody pay for the game if you can play a game every hour...


However getting 2 tokens if you win a game would be great!

It's would be nice reward for the winner and give a greater incentive to play well. 

1 hour gets 1 coin unless u have a full bank..... Also winning a game u should win 2 coins

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1 hour per coin....Also winning a game wins two coins

Great! Any idea on time scale?

This is a feature we want to add and is a priority for us. Unfortunately it will require a great deal of rebuilding the game, as it could not support this feature currently. So look for this in the future.


- Phillip@SMG


1 person likes this

This is badly needed - its a feature many other Risk apps and Risk websites have as standard practice


1 person likes this
I would love this. I could bring many friends into the game with this. From a money standpoint, you could also sell slots for multiple games. I wouldn't ask to get rid of live play but giving asynchronous play option would surely boost the popularity of this game. Being able to pick it up and put it down at your own convenience would make this the best app game.

1 person likes this
This is the single most important feature I will look foreword to

2 people like this
Right now we all have jobs and kids and are totally unable to block out enough time for a full game.

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Yep i have a group of friends whod be way big into this game if it were 24hr turn times. Wed just have a running game going constantly.

3 people like this

Unlimited turns seems pretty harmless for pass & play or friendly games, since you can pick who you play with.

 

This may be obvious, but in a game with strangers, people can hold up the game by never moving (maybe on purpose), so we need some timer to keep the game moving.

 

If this idea was implemented, a couple things would make it even better:

 

1. A log of the recent moves, maybe even a replay button to see the animations. This will remind people of which game they're playing and what they missed.


2. Names for different games so they're easier to distinguish

 

3. Notifications telling people it's their turn in (game name)


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I posted a different idea that would achieve the same goal: a pause mode for multiplayer:

http://smgstudio.freshdesk.com/support/discussions/topics/11000010319


I think it's better to pause the game when someone has to leave instead of waiting a player to come back and play. That way you don't miss every players move by not being there (I like to see exactly what players did for each turn, it indicates what their strategy is...)


What don't you think of this idea?


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