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Fog of War in RISK map

IDEA: You can only view enemy positions in adjacent territories, everything else is hidden. As you explore the map, the fog will be removed from adjacent territories within view.


This would either be a custom game setting, enabled by the game host (so not a default setting for all maps). 


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139 people like this idea

I've tried the beta testing for Fog of War and love it! I played against computer and one of them had a country, but I didn't know which one. It's fun to go hunt down the most powerful CPU\Player. 


1 person likes this
Fog of war is a great addition to the gameplay of RISK. It adds another strategic twist to the game. It makes it more challenging, as well as "different" demands to win. I enjoy what was done. Perfect option to add even more scenarios. Well done!!

fog of war is awesome. 


some improvment ideas (if possible):

- add ally option with computer (50%accepted, 50%refusal, change when only 3 players left...)

- do not specify which continent a player has (or not) ...

if the idea is not to see who is where, do not show army gain for each turn ? not even army number

- humans are replaced at start by computers are always at boss level, normal ? even when we specify easy level in game parameters ?


thx again !

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