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New Dice Algorithm / True dice rolls

Game does not use true dice roll probabilities. Many, many times I've had 97-99% chance to win and dont.

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SMG, your loyal playerbase accept luck as a core mechanic of Risk and that streaks are inevitably part of that. Please don't do anything funky with the algorithm to placate those blaming "unfair" rolls...

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Yes ever since I've been playing this game I've noticed there is something wonky going on with the dice. Honestly I wouldn't mind a random number generator. It really needs to be fixed to keep people's interest in the game. As for the blitz mechanic, it should really just be a sped up version of normal dice rolling. Rolls tend to go strongly in favor of one side and then when people realize the risks they're taking you end up getting people who just rolled out 20 versus 30 situations and it makes the game take longer. It was meant to make things go faster in the first place.

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Matt, so if the probability is 92% that 4 armies will beat 1 army, you don't care if it's actually 50-50 for everyone? And how can it be fair if it doesn't match true probabilities? When I evaluate my chances of success on an attack it's based on true dice probability, not some weird programming algorithm that I have no idea how to calculate. I.e if 9 on 3 is 95% true dice, but the algorithm makes it 60-40. Now take 8 on 2 with a 97% but the algorithm makes that one 99%. How can that be fair?

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I don't really care how the dice roll, as long as they roll the same for all players = fair

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I see this is now "in progress." May I ask for a general explanation of the algorithm changes being made?

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I have noticed since the last update a week or so ago that the chances of winning 6 vs 3 blitz attacks does not seem to match probabilities any longer. It seems close to 50/50 or worse then it should be.

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I don't think there is any problem with the current dice roll system. I imagine they are done using a pseudo random number generator which is standard for games and is basically the same as actual dice rolling. I have played a lot and my dice stats show that I roll each number 16% of the time. This is of course just what you would expect with a large sample. Individual battles can appear weighted but keep in mind that they are limited samples.

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I understand probability. When you are 98% chance to win you should win about 98 times out of 100, maybe only 94,maybe 99, maybe 97, but statistically it's impossible to win 50-60% time when there's a significant amount of data.

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Probabilities are just that, probable, not a sure thing.

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Valid complaint, but as long as it's the same for all users - no difference!

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