Risk 1959 (Identical to the original French version rules) Players: 3 - 6. Game Setup: 1 troop per territory. Territory Card Troop Bonus: None. Risk 1963/1968 (Includes a section detailing the original French version rules) Players: 2 - 6. Game Setup: 2 Players = 50 troops, 3 Players = 35 troops, 4 Players = 30 troops, 5 Players = 25 troops, 6 Players = 20 troops. Territory Card Troop Bonus: 2 troops per occupied territory, troops must be placed on player's actual occupied territories. Risk 1975 Players: 2 - 6. Game Setup: 2 Players = 40 troops, 3 Players = 35 troops, 4 Players = 30 troops, 5 Players = 25 troops, 6 Players = 20 troops. Territory Card Troop Bonus: 2 troops for one occupied territory (the rules are unclear about this), troops must be placed on player's actual occupied territory. Notes: Added rules for a separate Allied army for 2-player games (note that the Allied army was changed to a Neutral army in 1980). Risk 1993 Players: 2 - 6. Game Setup: 2 Players = 40 troops, 3 Players = 35 troops, 4 Players = 30 troops, 5 Players = 25 troops, 6 Players = 20 troops. Territory Card Troop Bonus: 2 troops for one occupied territory, troops must be placed on player's actual occupied territory. Notes: Considered to be the current official rules. Added rules for Secret Mission Risk. Risk 2003 Players: 2 - 6. Game Setup: 2 Players = 36 troops (plus 24 troops for each of the 4 neutral armies), 3 Players = 35 troops, 4 Players = 30 troops, 5 Players = 25 troops, 6 Players = 20 troops. Territory Card Troop Bonus: None. Notes: Added rule to allow movement through player's connected territories during the single fortifying free move. different rules for 2-player games: combination of Neutral (Passive Neutral) and Allied (Active Neutral) armies added teamplay game rules Different fixed card turn in rules for Secret Mission and teamplay games (non-progressive, 3 Artillery = 4 troops, 3 Infantry = 6 troops, 3 Cavalry = 8 troops, 1 of each = 10 troops) different cards for Secret Mission Risk (4 skill level sets of Secret Mission cards: Captain, Major, Colonel, and General) Risk 2015 Territory Card Troop Bonus: 2 troops for one occupied territory (the rules are unclear about this), troops must be placed on player's actual occupied territory. Risk U.K. Editions have fixed card turn in rules (non-progressive, 3 Artillery = 4 troops, 3 Infantry = 6 troops, 3 Cavalry = 8 troops, 1 of each = 10 troops) Risk 1980 Territory Card Troop Bonus: 2 troops for one occupied territory, troops must be placed on player's actual occupied territory. Added Neutral army rules for 2-player games. Added Headquarters (Capitol Risk) rules